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 Scriptures of Noah

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Noah
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PostSubject: Scriptures of Noah   Sat Jul 30, 2011 3:47 am

Spatial
Name: Dark Hold
(TFZ, Stg6) | (AOE, Stg6)
Package: Spatial
Desc: One of Noah's greatest spells, Vivamus Hold was a forbidden spell that was to be utilized by the Spiritual world who had great Magical abilities as it could be abused by those who lacked power and knowledge. Noah will chant the words needed for the spell and then hold both of his hands out as if he was pushing two things aside, which isn't needed but is something he do when casting this specific spell. The Time within the area will some to a complete stop, which will allow him to plan out the next move or escape. Even though he gives the feel of an Oni, he is still a Kami and prefers not to do battle if it's not must situation.
Effect: Freezes time within 200 yards of Target for 24hrs
Training Req: Trained: 1970 | Honed: 3938 | Mastered: 5907 | Perfected: 7875
SP: 4000

Name: Tela
(WRP, Stg6)
Package: Spatial
Desc: One of Noah's greatest spells, Tela was developed in his early ages when he was just learning Magic. Chanting the words needed for the spell, Noah would warp to small distances, eventually developing it to the point where he could just visualize the places he's been and just warp to it with precise accuracy, the exact spot that he wants to warp to.
Effect: Warps to places Visualized
Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250
SP: 2000

Name: Dilatio
(DLY, Passive, Stg6)
Package: Spatial
Desc: One of Noah's favorite spells and possibly most useful, Dilatio creates a unique effect in which it creates a special area in which Techniques that have been casted can be placed in hold for sometime before it occures. Some instances of this would be Noah casting a healing spell even when he's not hurt, just so the moment he do get hurt the effect can kick in immediately. The time period in which the delayed space holds a technique effect is solely dictated by the level of the skill Dilatio.
Effect: Creates an empty space in which casted spells effects can be held until the time it's needed (Within 10 Posts)
Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250
SP: 2000

Name: Praesent Adipiscing
(HNE, Stg6) | (TFZ, Stg3)
Package: Spatial
Desc: A Powerful spell of Noah's involving his ability of freezing time. He will cast the spell and motion his hand towards the target of his magic, though the target is really designated by his eyes, in which the Magic would shoot in that direction and manuaver at Noah's will inorder to hone in on it's target. When the Target is hit by the Magic, they will freeze in place despite their current position, literally freezing the target within time.
Effect: Casts Magic that hones in on the target and freezes them.
Training Req: Trained: 1688 | Honed: 3375 | Mastered: 5063 | Perfected: 6750
SP: 2250


Name: Tractus Pravitatis
(DMG, Stg6) | (STE, *KO*, Stg3)
Package: Spatial
Desc: One of Noah's Dangerous spells, Tractus Pravitatis launches Magical energy in the direction of the target in which when it hits the target, the target is engulfed in an area of distortion which will cause the target to get nauseous and pass out if it doesnt outright kill them. In the eyes of others, the target will appear all wiggly and fluent like water which is just that target being distorted, which only last for a few seconds before everything it returns to normal.
Effect: Int+3, KO
Training Req: Trained: 1688 | Honed: 3375 | Mastered: 5063 | Perfected: 6750
SP: 2250

Name: Dei Iudicium
(DMG, Stg6) | (AOE, Stg6)
Package: Spatial
Desc: Noah's Most Destructive Spell, something he dont utilize unless he intends to annihilate his Target. There has been only two instances where he utilized this spell, one of which was when he fought Idoun. When the spell is casted, the Magic will shoot towards towards the target area and upon making contact, will exert the energy outwards covering everything within 200 yards of the targeted area. Everything within the area will appear to blink a lot as if the things in the affected area are constantly going back and forth between dimensions, but when its done the stuff will appear as if a earthquake of a large scale hit them.
Effect: Int+3, 200 Yards
Training Req: Trained: 1970 | Honed: 3938 | Mastered: 5907 | Perfected: 7875
SP: 4000

Name: Lumen Penetrabile
(DMG, Stg6) | (MPN, Stg3)
Package: Spatial
Desc: A Unique spell of Noah's Possessing the power of his most dangerous spell, but is more concentrated instead of widespread. The concentration factor grants the spell piercing capabilities in which it will shoot forward through other Magic without halting.
Effect: Int+3, Pierce through up to Stg3 Spells.
Training Req: Trained: 1688 | Honed: 3375 | Mastered: 5063 | Perfected: 6750
SP: 2250

Support

Name: Miraculum Contentio
(HP+, Stg6) | (MDE, Stg3)
Package: Support
Desc: Casting this spell will enchant the body within both Biological and Spiritual beings. The spell will enhance the proteins within the bodies, increasing the productivity of Proteins, as they are the healing factor in the Biological bodies. The healing produced by the proteins in the body due to this spell make it far beyond that of the average healing that the body is normally capable of, seeing results immediately if not in an instant.
Effect: Self HP-Restoration
Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000
SP: 2250

Name: Ventus Secundus
(HP+, Stg6) | (MDE, Stg3)
Package: Support
Desc: Casting this spell will enchant the body within both Biological and Spiritual beings. The spell will enhance the very bloodcells within the body, increasing their capacity to carry oxygen through the body. By increasing the capacity, one would be able to perform actions easier and able to recover faster in terms of energy usage. Someone exhausted from skill usage would be able to utlize more skills afterwards without much wear down on their body.
Effect: Self STA-Restoration
Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000
SP: 2250

Name: Invocatio corruptor
(HND, Stg6) | (MDE, Stg3)
Package: Support
Desc: Casting this spell will cause the opponent to feel weaker than they normally would, slowing down the functions of the organs, cells or anything that takes parts in the function and performance of the body. This would give the nature of a disease, affecting the overall performance.
Effect: Hinder all Attributes -1
Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000
SP: 2250

Name: Nulla
(SHP, Stg6)
Package: Support
Desc: A spell that Noah has developed for personal reasons. His form as the little boy is his favorite form, but not his true form. The spells allows him to shapeshift into many things, though he prefers changing into people he has seen or met for various reasons.
Effect: Grant Noah 10 available forms that he can change to
Forms: [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ] [ 6 ] [ 7 ] [ 8 ] [ 9 ] [ 10 ]
Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000
SP: 2000

Psionic

Name: Daemonium
(BND, Stg6)
Package: Psionic
Desc: A spell that Noah has developed for personal reasons. This spell once casted and makes contact with the opponent will force them to see an illusion created by him. His shadow will extend outwards and flail around. Huge sharp teeth that grins will appear in many parts of the shadow as well as Huge red eyes. It will appear like a demon that's freaky enough to scare even other demons stiff. They will become scared to move or even speek, doing nothing but remaining in the same place and trembling.
Effect: Creates an Illusion that Induces a Godlike Bind
Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000
SP: 2000

Earth

Name: Terra Spiritus
(OBC+, Stg6)
Package: Earth
Desc: One of Noah's favorite spells for many reasons. The initial intent of this spell was to produce armor that would protect him utilizing the very earth around him. Upon casting the spell, the earth around him would be drawn to his body in the manner of producing armor to guard him from attacks, or buffer them. With his ambitions, he developed another use for it, in which he is now able to construct objects of various sizes.
Effect: Creates Objects of Various sizes with Density up to 10
Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000
SP: 2000

Fire

Name: igne inferni
(DMG, Stg6) | (AOE, Stg3)
Package: Fire
Desc: A damaging spell and one that Noah uses often. It can be considered his default method of attacking or fighting his enemies which gives them the idea that he specializes in Fire. Upon Chanting the spell, heat will collect to his finger and create a spark which will form a ball the size of a ping pong ball. The heat is actually large in it's amount but condensed to a small size, in which unleashes itself when it hits the target or detonated. The small ball will explode into large flames engulfing the area around the target, incinerating whatever is caught in it.
Effect: Int+3, 25 Yards
Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000
SP: 2250

Transformation

Angel Noah
Type: Undrain
Slots: 1
Description: The first form of Noah in which he shows no changes in his performance. The potential of this form is displayed when his Final form is unleashed.
Effects:
- Hasten: Makes transformation instant.
-

Archangel Noah
Type: Refreshing | Booster I (Int:+2 | Dex:+2 | Aegis:+2)
Slots: 4
Description: The True form of Noah, which shows no changes in his physical appearance but his capabilities return to what he would consider normal. All of his techniques are utilized with the utmost effectiveness which utilizes at least Half of the stamina really required. His Magical capabilities reached the rank of Godlike when in this form, which makes him a threat to many.
Effects:
- Hasten: Makes transformation instant.
- Transmerge: Attaches transformation to another to occur simultaneously with it instead of activating one at a time. [500ext]

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Shintre
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PostSubject: Re: Scriptures of Noah   Tue Aug 02, 2011 11:06 pm

approved versions

Spatial
Name: Dark Hold
(TFZ, Stg6) | (AOE, Stg6)
Package: Spatial
Desc: One of Noah's greatest spells, Vivamus Hold was a forbidden spell that was to be utilized by the Spiritual world who had great Magical abilities as it could be abused by those who lacked power and knowledge. Noah will chant the words needed for the spell and then hold both of his hands out as if he was pushing two things aside, which isn't needed but is something he do when casting this specific spell. The Time within the area will some to a complete stop, which will allow him to plan out the next move or escape. Even though he gives the feel of an Oni, he is still a Kami and prefers not to do battle if it's not must situation.
Effect: Freeze time = 24 hrs; Range = 200 yards
SP: 4000 | Training Req: Trained: 1970 | Honed: 3938 | Mastered: 5907 | Perfected: 7875

Name: Dilatio
(DLY, Passive, Stg6)
Package: Spatial
Desc: One of Noah's favorite spells and possibly most useful, Dilatio creates a unique effect in which it creates a special area in which Techniques that have been casted can be placed in hold for sometime before it occures. Some instances of this would be Noah casting a healing spell even when he's not hurt, just so the moment he do get hurt the effect can kick in immediately. The time period in which the delayed space holds a technique effect is solely dictated by the level of the skill Dilatio.
Effect: Creates an empty space in which casted spells effects can be held until the time it's needed (Within 10 Posts)
SP: 2000| Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250
* this should require AOE

Name: Praesent Adipiscing
(HNE, Stg6) | (TFZ, Stg3)
Package: Spatial
Desc: A Powerful spell of Noah's involving his ability of freezing time. He will cast the spell and motion his hand towards the target of his magic, though the target is really designated by his eyes, in which the Magic would shoot in that direction and manuaver at Noah's will inorder to hone in on it's target. When the Target is hit by the Magic, they will freeze in place despite their current position, literally freezing the target within time.
Effect: # of posts hone = 3, Freeze time = 15 mins
SP: 2250| Training Req: Trained: 1688 | Honed: 3375 | Mastered: 5063 | Perfected: 6750

Name: Tractus Pravitatis
(DMG, Stg6) | (STE, *KO*, Stg3)
Package: Spatial
Desc: One of Noah's Dangerous spells, Tractus Pravitatis launches Magical energy in the direction of the target in which when it hits the target, the target is engulfed in an area of distortion which will cause the target to get nauseous and pass out if it doesnt outright kill them. In the eyes of others, the target will appear all wiggly and fluent like water which is just that target being distorted, which only last for a few seconds before everything it returns to normal.
Effect: DMG = Int + 3, +KO
SP: 2250 | Training Req: Trained: 1688 | Honed: 3375 | Mastered: 5063 | Perfected: 6750

Name: Dei Iudicium
(DMG, Stg6) | (AOE, Stg6)
Package: Spatial
Desc: Noah's Most Destructive Spell, something he dont utilize unless he intends to annihilate his Target. There has been only two instances where he utilized this spell, one of which was when he fought Idoun. When the spell is casted, the Magic will shoot towards towards the target area and upon making contact, will exert the energy outwards covering everything within 200 yards of the targeted area. Everything within the area will appear to blink a lot as if the things in the affected area are constantly going back and forth between dimensions, but when its done the stuff will appear as if a earthquake of a large scale hit them.
Effect: DMG = Int + 3, Range = 200 yds
SP: 4000 | Training Req: Trained: 1970 | Honed: 3938 | Mastered: 5907 | Perfected: 7875

Name: Lumen Penetrabile
(DMG, Stg6) | (MPN, Stg3)
Package: Spatial
Desc: A Unique spell of Noah's Possessing the power of his most dangerous spell, but is more concentrated instead of widespread. The concentration factor grants the spell piercing capabilities in which it will shoot forward through other Magic without halting.
Effect: Int+3, MRS reduction -3
SP: 2250 | Training Req: Trained: 1688 | Honed: 3375 | Mastered: 5063 | Perfected: 6750

Support

Name: Miraculum Contentio
(HP+, Stg6) | (MDE, Stg3)
Package: Support
Desc: Casting this spell will enchant the body within both Biological and Spiritual beings. The spell will enhance the proteins within the bodies, increasing the productivity of Proteins, as they are the healing factor in the Biological bodies. The healing produced by the proteins in the body due to this spell make it far beyond that of the average healing that the body is normally capable of, seeing results immediately if not in an instant.
Effect: HP+ = 100, Duration based on roll
SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000

Name: Ventus Secundus
(HP+, Stg6) | (MDE, Stg3)
Package: Support
Desc: Casting this spell will enchant the body within both Biological and Spiritual beings. The spell will enhance the very bloodcells within the body, increasing their capacity to carry oxygen through the body. By increasing the capacity, one would be able to perform actions easier and able to recover faster in terms of energy usage. Someone exhausted from skill usage would be able to utlize more skills afterwards without much wear down on their body.
Effect: STA+ = 100, Duration based on roll
SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000

Name: Invocatio corruptor
(HND, Stg6) | (MDE, Stg3)
Package: Support
Desc: Casting this spell will cause the opponent to feel weaker than they normally would, slowing down the functions of the organs, cells or anything that takes parts in the function and performance of the body. This would give the nature of a disease, affecting the overall performance.
Effect: All Attributes -1, Duration based on roll
SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000

Psionic

Name: Daemonium
(BND, Stg6, Mental\Illusion)
Package: Psionic
Desc: A spell that Noah has developed for personal reasons. This spell once casted and makes contact with the opponent will force them to see an illusion created by him. His shadow will extend outwards and flail around. Huge sharp teeth that grins will appear in many parts of the shadow as well as Huge red eyes. It will appear like a demon that's freaky enough to scare even other demons stiff. They will become scared to move or even speak.
Effect: Bind strength = Ultimate
SP: 2000 | Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000

Earth

Name: Terra Spiritus
(OBC+, Stg6)
Package: Earth
Desc: One of Noah's favorite spells for many reasons. The initial intent of this spell was to produce armor that would protect him utilizing the very earth around him. Upon casting the spell, the earth around him would be drawn to his body in the manner of producing armor to guard him from attacks, or buffer them. With his ambitions, he developed another use for it, in which he is now able to construct objects of various sizes.
Effect: Density = 10, Generic Size Reference = Blimp
SP: 2000 | Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000

Fire

Name: igne inferni
(DMG, Stg6) | (AOE, Stg3)
Package: Fire
Desc: A damaging spell and one that Noah uses often. It can be considered his default method of attacking or fighting his enemies which gives them the idea that he specializes in Fire. Upon Chanting the spell, heat will collect to his finger and create a spark which will form a ball the size of a ping pong ball. The heat is actually large in it's amount but condensed to a small size, in which unleashes itself when it hits the target or detonated. The small ball will explode into large flames engulfing the area around the target, incinerating whatever is caught in it.
Effect: DMG = Int+3, Range = 25 Yards
SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000

everything not mentioned is approved

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Noah
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PostSubject: Re: Scriptures of Noah   Wed Aug 03, 2011 5:15 am

Name: Dilatio
(DLY, Passive, Stg6)
Package: Spatial
Desc: One of Noah's favorite spells and possibly most useful, Dilatio creates a unique effect in which it creates a special space in which Techniques that have been casted can be placed in hold for sometime before it occures. Some instances of this would be Noah casting a healing spell even when he's not hurt, just so the moment he do get hurt the effect can kick in immediately. The time period in which the delayed space holds a technique effect is solely dictated by the level of the skill Dilatio.
Effect: Creates an empty space in which casted spells effects can be held until the time it's needed (Within 10 Posts)
SP: 2000| Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250

-There is no AoE utilized in this tech. By Area I mean space though I can see where that is misleading. I mean it creates a little pocket space in which it is held until unleashed lol
-And the HP Support skills are self
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PostSubject: Re: Scriptures of Noah   Thu Aug 04, 2011 2:19 am

nah, i dun like that
the DLY effect doesn't create anything
it gives you "# of posts tech effect can be delayed before occurring"
since you dun have a tech to delay, then it prolly won't work the way you want it to
b/c of that you'll prolly have to add DLY to a technique that does something

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PostSubject: Re: Scriptures of Noah   Thu Aug 11, 2011 3:24 am

Ok cool. Scrapped that

Name: Dimensio Porta
(SHLD, Stg6) | (MDE, Stg3) |(AOE, Stg1)
Package: Spatial
Desc: One of Noah's more powerful spells and a key to his triumps in battles. This is a defensive spell which utilizes a rip in space between him and the attack (Or will extend said rip around targeted area), a rip that opens the door to another dimension which he usually travels through Via His Tela Spell. Once Material's, Be it Magical attacks or physical projectiles get within range it is drawn into the rip. If it possess more power than the rip then the attack itself will continue on it's path passed it, otherwise it will enter the rip and vanish. The rip itself isn't visible so when an attack reach it, it will vanish indicating that it had been swallowed up. Oddly enough it wont swallow living beings and just prevent them from passing that point. The power of the rip weakens with each attack that enters varied on power, but otherwise it will remain there for sometime until released, end of duration or overpowered by another Attack(s).
Effect: DEN = INT+ 3, Range = 5yrds, Duration based on roll
Training Req: Trained: 1938 | Honed: 3875 | Mastered: 5813 | Perfected: 7750
SP: 2275

Name: Angelus Regnum
(Bnd-,*Magical* Charm/Emotional, Stg6)
Package: Spatial
Desc: A supplemental skill of Noah, developed through his nature of being a being of absolute power. The will power have no limits, believing that one of his status shouldn't sub-come to anything of lower class, which is what he considered everything else to be. He doesn't allow himself to be swayed by the charms of either sex, male or female, though in his other forms it may take different forms, but the effect of withstanding Magical binds still stands, for example if he's Sophia, then it will take the form of wanting to be stronger for the ones she love instead of the persona of conceit.
Effect: Breaks Ultimate Magical/Emotional Binds
Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250
SP: 2000

Name: Divinum legumina
(Bnd-,*Magical* Mental/Illusions, Stg6)
Package: Spatial
Desc: A powerful spell utilizing the spatial abilities to break him out of binds. He will create tiny rips around his body, which sucks in the Magical properties which is inducing the illusion even if it had started the illusion already.
Effect: Breaks Ultimate Magical/Illusional Binds
Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250
SP: 2000



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PostSubject: Re: Scriptures of Noah   Thu Aug 11, 2011 8:48 pm

den = int + 3? or should that be dmg?
the other two bd- look fine

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PostSubject: Re: Scriptures of Noah   Thu Aug 11, 2011 10:33 pm

Thats what the SHLD Measure valued is
"Density as INT + #"
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PostSubject: Re: Scriptures of Noah   Sat Aug 13, 2011 12:42 am

oh, that said shld! okay, i couldn't read ur handwriting.
approved

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PostSubject: Re: Scriptures of Noah   Wed Aug 24, 2011 5:40 am

Name: Celestial Renew
(HP++, Stg6) | (MDE, Stg3)
Package: Support
Desc: A Spell Noah developed in the process of supporting another in order to save a village. Acting as a support Unit, Noah will buff his allies abilities to reinforce the party, casting Celestial Renew which restores the designated Targets to perfect condition, even being able to revived those who had just been KO'ed (Revive). This is said to be his strongest Healing spell, and as one of his strongest Healing spells, it produce an temporary effect that make it appear as if the target have unlimited Health.
Effect: HP+ = 100, Duration based on roll
SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000

Name: Magna Renew
(HP++, Stg6) | (MDE, Stg3)
Package: Support
Desc: A Spell Noah developed in the process of supporting another in order to save a village. Acting as a support Unit, Noah will buff his allies abilities to reinforce the party, casting Magna Renew which restores the fighting spirit of the Designated target so they can continue fighting as if the battle had just started for them. As one of his strongest Healing spells, it produce an temporary effect that make it appear as if the target have unlimited Stamina.
Effect: STA+ = 100, Duration based on roll
SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000

Name: Celestial Rank
(BST, Stg6) | (MDE, Stg3)
Package: Support
Desc: A Spell Noah developed in the process of supporting another in order to save a village. Acting as a support Unit, Noah will buff his allies abilities to reinforce the party, casting what he originally calls " Noah's Gift ". which enhances the body in all ways possible, making it as if the members themselves have gained Celestial Capabilities.
Effect: All Attributes +1, Duration based on roll
SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000
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PostSubject: Re: Scriptures of Noah   Thu Aug 25, 2011 1:14 am

top 2 approved
i'm thinkin that Rank would need MLT to hit more than one target

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PostSubject: Re: Scriptures of Noah   Thu Aug 25, 2011 1:25 am

Sorry for the wording if it gave the idea of multiple at once. He would buff them one by one xD
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PostSubject: Re: Scriptures of Noah   Fri Aug 26, 2011 5:49 am

Name: Celestial Rank
(BST, Stg6) | (MDE, Stg3)
Package: Support
Desc: A Spell Noah developed in the process of supporting another in order to save a village. Acting as a support Unit, Noah will buff his allies abilities one by one to reinforce the party, casting what he originally calls " Noah's Gift ". which enhances the body in all ways possible, making it as if the members themselves have gained Celestial Capabilities.
Effect: All Attributes +1, Duration based on roll
SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000

Name: Power of the King
(BND, Stg6) | (BSN, Stg2) | (MLT, Stg1) | (HNE, Stg2) | (QCK, Stg1) | (STE *Stun*, Stg3 )
Package: Psionic
Desc: A Spell developed by Balmung, accessible to those aware of the presence of Balmung within the same body. This is up there in the ranks of the strongest spells in the arsenal of Noah/Balmung, allowing him to plant commands within a person's mind without even eye contact in a manner comparable to hypnosis. His eyes must have the figure in view in order to launch the Psionic Magic, and when the magic makes contact, Commands dictated in this state are written into the minds of the designated targets, which makes them act without question. The Magic itself move at an increase movement seeking the target(s), and the nature of it being Psionic makes it extremely hard to detect
Effect: Ultimate Illusionary Bind, # Posts Body Snatch = 2, # Targets = 2 , +1 to Spell Movement, Stun
SP: 2450 | Training Req: Trained: 3500 | Honed: 7000 | Mastered: 10500 | Perfected: 14000
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PostSubject: Re: Scriptures of Noah   Sun Aug 28, 2011 11:58 pm

Noah wrote:
Name: Celestial Rank
(BST, Stg6) | (MDE, Stg3)
Package: Support
Desc: A Spell Noah developed in the process of supporting another in order to save a village. Acting as a support Unit, Noah will buff an ally's abilities one by one to reinforce the party, casting what he originally calls " Noah's Gift ". which enhances the body in all ways possible, making it as if the member itself gained Celestial Capabilities.
Effect: All Attributes +1, Duration based on roll
SP: 2250 | Training Req: Trained: 2250 | Honed: 4500 | Mastered: 6750 | Perfected: 9000
(1/2) Approved

Name: Power of the King
(BND, Stg6) | (BSN, Stg2) | (MLT, Stg1) | (HNE, Stg2) | (QCK, Stg1) | (STE *Stun*, Stg3 )
Package: Psionic
Desc: A Spell developed by Balmung, accessible to those aware of the presence of Balmung within the same body. This is up there in the ranks of the strongest spells in the arsenal of Noah/Balmung, allowing him to plant commands within a person's mind without even eye contact in a manner comparable to hypnosis. His eyes must have the figure in view in order to launch the Psionic Magic, and when the magic makes contact, Commands dictated in this state are written into the minds of the designated targets, which makes them act without question. The Magic itself move at an increase movement seeking the target(s), and the nature of it being Psionic makes it extremely hard to detect
Effect: Ultimate Illusionary Bind, # Posts Body Snatch = 2, # Targets = 2 , +1 to Spell Movement, Stun
SP: 2450 | Training Req: Trained: 3500 | Honed: 7000 | Mastered: 10500 | Perfected: 14000
(1/2) Approved

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PostSubject: Re: Scriptures of Noah   Mon Aug 29, 2011 1:55 am

2/2 approved on Mariko's corrections.

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PostSubject: Re: Scriptures of Noah   Sun Sep 18, 2011 2:47 am

Spoiler:
 
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PostSubject: Re: Scriptures of Noah   Mon Sep 19, 2011 9:29 pm

Name: Power of the King
(BND, Stg6) | (BSN, Stg2) | (MLT, Stg1) | (HNE, Stg2) | (QCK, Stg3) | (STE *Stun*, Stg3 )
Package: Psionic
Desc: A Spell developed by Balmung, accessible to those aware of the presence of Balmung within the same body. This is up there in the ranks of the strongest spells in the arsenal of Noah/Balmung, allowing him to plant commands within a person's mind without even eye contact in a manner comparable to hypnosis. His eyes must have the figure in view in order to launch the Psionic Magic, and when the magic makes contact, Commands dictated in this state are written into the minds of the designated targets, which makes them act without question. The Magic itself move at an increase movement seeking the target(s), and the nature of it being Psionic makes it extremely hard to detect
Effect: Ultimate Illusionary Bind, # Posts Body Snatch = 2, # Targets = 2 , +1 to Spell Movement, +Stun
* list updated reqs normally pls

Name: Divinum Rite
(Bnd-,*Physical*, Stg6)
Package: Spatial
Desc: A powerful spell utilizing the spatial abilities to break him out of binds. He will create tiny rips around his body, similar to that of his Divinum legumina, but instead of absorbing magical properties, the rips creates a good amount of space between him and what is binding him, allowing him space to move through the bind.
Effect: Breaks Ultimate Physical Binds
Training Req: Trained: 1313 | Honed: 2625 | Mastered: 3938 | Perfected: 5250
SP: 2000
* approved

Name: Divinum Tela
(QCK, Stg6) | (WRP, Stg4) | (MLT, Stg2)
Package: Spatial
Desc: One of Noah's greatest spells, Divinum Tela was developed from his prized skill Tela, used to quickly get himself and others out of harms way. Unlike Tela, Divinum Tela is targeted towards the target and travels at a godlike speed, giving his targets less time to even react to the magic that is hidden to the naked eye. When the Magic makes contacts with the individuals, the rip is torn in the space around their bodies, which is displayed by them simply disappearing.
Effect: +4 to Spell Movement, Warps to 10k feet, # Targets = 3
Training Req: Trained: 2063 | Honed: 4125 | Mastered: 6188 | Perfected: 8250
SP: 2575
* approved

Name: Noah's Judgement
(DMG, Stg6) | (QCK, Stg6) | (MPN, Stg3)
Package: Spatial
Desc: There isn't much known about the origin of the spell, asides from it being a product of the Persona Balthazar/Noah. The spatial magic is condensed to travel like a beam the size of the finger, moving at a godlike speed. With the speed,it picks up the nature of piercing magic resistance made against that of the Spatial element.
Effect: DMG = Int+3, +4 to Spell Movement, MRS reduction -3
Training Req: Trained: 2345 | Honed: 4688 | Mastered: 7032 | Perfected: 9375
SP: 4250
* approved version

Name: Archangel's Rite
Package: Kuritikaru
Desc: A ability granted to Noah upon gaining the rank of Archangel. The light still being apart of his nature no matter what, He will tap into that when in a difficult situation. The inner light will unleash itself upon feeling the emotional drive and determination of the archangel, which will replenish his health or heal someone he's desperately trying to protect.
Effect: Heals based on roll
Training: Perfected: 5000
* approved

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PostSubject: Re: Scriptures of Noah   Wed Sep 21, 2011 12:59 am

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PostSubject: Re: Scriptures of Noah   Fri Sep 23, 2011 9:23 pm

a lot of what's in ur descriptions is storyline based and can just go in ur stories
cut down on the descriptions to what the tech is and what it does

Earth

Ultimate Shield (OBC+6, ANI6)
Upon accessing the Magic, the Earth energy collects around every inch of the User's body and manifests into a full body Armor very clean cut and possess a smooth appearance. This armor is one solid piece, so no matter what area is attacked, it weakens the armor's overall density. Noah/Prometheus pushes Animation to the highest Level to control the armor like a Puppet to match his movements precisely. This tech require him to discard his actual armor. The mouth is sealed though there is tiny space between the teeth where he can speak through and allow oxygen in.
Effect: DEN = 10, Object skill level = Perfect
SP: 4000 | Training Req: Trained: 2625 | Honed: 5250 | Mastered: 7875 | Perfected: 10500
* Covering the eyes too?

Tomb Guardian (ANI6, OBC+3, SHP1, DMG2)
Noah is able to manipulate or create earth statues can endure some damage before being destroyed, and can dish out damage based on the Magical strength of the user. The statues change shape to appear fleshy and move so fluidly and lifelike that it suggests it's the real deal.
Effect: DEN = 5, Object skill level = Perfect, # of forms = 1, Dmg = INT+1
SP: 2350 | Training Req: Trained: 2875 | Honed: 5750 | Mastered: 8625 | Perfected: 11500

Eyes of the Tomb (SEN6)
Shifting of dirt through the footsteps are easily detected by Noah, which allows him to pinpoint exactly where the person is through the sensitivity.
Effect: Sensing range = 100 ft
SP: 2000 | Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000

Hands of the Tomb (BND6, Phys)
A simple technique which was created to bind other individuals. Upon making the chant, a hand would shoot out from the ground and extend towards the opponent to catch them in it's grasp.
Effect: Bind Strength = Ultimate
SP: 2000 | Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000

Sword of the Tomb (QCK6, DMG2)
A narrow spike will extend towards the opponent from the ground an attempts to pierce them.
Effect: Spell Movement speed +4, DMG = Int+1
SP: 2075 | Training Req: Trained: 2125 | Honed: 4250 | Mastered: 6375 | Perfected: 8500

Stakes of Death (AIM6, DMG2, BRG2)
Bringing his hand up, a bunch of spikes made of earth will rise from the ground and shoot towards the opponent like a firing squad.
Effect: Extra Rolls = 3; DMG = INT + 1, # of replications = 24
SP: 2150 | Training Req: Trained: 2500 | Honed: 5000 | Mastered: 7500 | Perfected: 10000

Tomb Walls (AIM6, SHLD2)
A defensive technique which simply causes an single earth wall to erect from the ground to protect the user or another.
Effect: Extra Rolls = 3; DEN = INT+ 1
SP: 2075 | Training Req: Trained: 2125 | Honed: 4250 | Mastered: 6375 | Perfected: 8500

Tomb Servants (ANI6)
A Simple technique used to animate earth figures for various purposes.
Object skill level = perfect
SP: 2000 | Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000

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PostSubject: Re: Scriptures of Noah   Sat Sep 24, 2011 3:06 am

Okie, and No it doesn't cover the eyes.
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PostSubject: Re: Scriptures of Noah   Mon Sep 26, 2011 8:31 pm

aite den

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PostSubject: Re: Scriptures of Noah   Wed Oct 05, 2011 12:47 am

Name: Noah's Resolve
(MRS, Passive, *Viod*, Stg4)
Package: Defense
Desc: After years of fighting and having to rely on creating distance from his enemies to attack due to the natures of his attack, Noah developed a method of utilizing his drive to make him immune to his own attacks, making him now capable of close range.
Effect: Reduces Void DMG 100%
Training Req: Trained: 1250 | Honed: 2500 | Mastered: 3750 | Perfected: 5000
SP: 500
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PostSubject: Re: Scriptures of Noah   Wed Oct 05, 2011 2:00 am

approved

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PostSubject: Re: Scriptures of Noah   Tue Oct 11, 2011 1:45 pm

Name: Last Wish
(UND*Passive*, Stg3) | (MDE, Stg3)
Package: Support
Desc: A special ability not gained through simply training, but through his love for Seraphina. When everything seems lost and he's on the brink of death, he will see a image of Sera and him together, which gives him the drive to push his body beyond it's breakdown point and fight so he could go home to her and see her again.
Effect: "remain alive" after death status, Duration based on roll
Training Req: Trained: 1500 | Honed: 3000 | Mastered: 4500 | Perfected: 6000
SP: 500

Name: Souls
(REG, Stg6)
Package: Support
Desc: A special ability granted through a twisted manner involving Souls. Noah accesses the vast amounts of wanderings souls in the world of the departed, in which is summoned and sacrificed, wiping them from existence. The essence of the Soul is used regenerate from even the greatest wounds in an instant, which is displayed by red lightning errupting from the wound and sealing it. He is able to regenerate organs, and other important parts like bones and limbs.
Effect: # of posts required to regenerate up to 25% of the body's mass = 1
Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000
SP: 2000

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PostSubject: Re: Scriptures of Noah   Tue Oct 11, 2011 11:33 pm

approved

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PostSubject: Re: Scriptures of Noah   Sat Nov 05, 2011 12:18 pm

Name: Soul Link
(SSN*Passive*, Stg4)
Package: Sensing
Desc: A Key ability in what will become a destructive fighting style. His eyes will become pure white and his body would gain a blue glow. This is him making a connection with the world itself and drawing on it's powers to enchance his awareness. This state allows him to sense all Spirits and Formation/utilization of Magic within 40 feet around him.
Effect: range of spiritual presence and magic sensing = 40ft.
Training Req: Trained: 1250 | Honed: 2500 | Mastered: 3750 | Perfected: 5000
SP: 500


Name: Hero
(Jug*Passive*, Stg4)
Package: Defensive
Desc: Determination given to him by the Galatea, Sophia, Rachael and Kimi. Noah's body toughen up to the extent where regardless of the form he's in, he'll be able to take damage and not even allow it to interrupt his movements or even his spell. One would call this emotional drive.
Effect: Can take up to +3 DMG w/o actions being interrupted.
Training Req: Trained: 1250 | Honed: 2500 | Mastered: 3750 | Perfected: 5000
SP: 500
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PostSubject: Re: Scriptures of Noah   Sun Nov 06, 2011 3:30 am

Hero seems fine; light vote for that.

Soul Link, imo, should be weaker with the increase of separate magical presences within range without the use of something like an AOE or MLT. The question comes "if there are five magic attacks coming at you from all sides, can you pin point and counter attack or block each one." The description says you can sense magic around, but it doesn't specify if you can follow or track it. But, if that's not the scope of Hero that you're looking for, then that's fine and I would allow a light vote for it.

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PostSubject: Re: Scriptures of Noah   Mon Nov 07, 2011 7:58 am

Name: Soul Link (Redone)
(SSN*Passive*, Stg4) | (TRK*Passive*, Stg1)
Package: Sensing
Desc: A Key ability in what will become a destructive fighting style. His eyes will become pure white and his body would gain a blue glow. This is him making a connection with the world itself and drawing on it's powers to enchance his awareness. This state allows him to sense and Track/Pinpoint Spirits and Formation/utilization of Magic within 40 feet around him.
Effect: range of spiritual presence and magic sensing = 40ft, Time limit to track a target = 15mins
Training Req: Trained: 1500 | Honed: 3000 | Mastered: 4500 | Perfected: 6000
SP: 525

Name: Guardian
(DEF*Aegis*, Stg4) | (MDE, Stg3)
Package: Defensive
Desc: A state that is invoked by Noah when he sees that the situation calls for it. Despite the figure of any of his forms, Noah had developed a good resistance against Magic. It's invoke by him just getting on his guard and preparing for an enemy or something that could possibly hinder him or harm him. It's often indicated by him clenching his fists.
Effect: Aegis +2, Duration based on roll
Training Req: Trained: 1750 | Honed: 3500 | Mastered: 5250 | Perfected: 7000
SP: 750

Name: Balmung
(SEI*Stun/Passive*, Stg3)
Package: Defensive
Desc: A natural resistance against being stunned developed from his high intellect originally influenced by Balmung.
Effect: Reduces "Stun" % duration by 100%
Training Req: Trained: 1000 | Honed: 2000 | Mastered: 3000 | Perfected: 4000
SP: 250

Name: Prometheus
(SEI*KO/Passive*, Stg3)
Package: Defensive
Desc: A natural resistance against being KO'ed developed from his sheer determination and love of battle originally influenced by Prometheus
Effect: Reduces "KO" % duration by 100%
Training Req: Trained: 1000 | Honed: 2000 | Mastered: 3000 | Perfected: 4000
SP: 250

Name: Sophia
(SEI*Sleep/Passive*, Stg3)
Package: Defensive
Desc: A natural resistance against being put to sleep developed from the natural energy and peppiness originally influenced by Sophia
Effect: Reduces "Sleep" % duration by 100%
Training Req: Trained: 1000 | Honed: 2000 | Mastered: 3000 | Perfected: 4000
SP: 250

Name: Noah
(SEI*Fearful/Passive*, Stg3)
Package: Defensive
Desc: A natural resistance against being fearful developed from his conceit, believing that He is God.
Effect: Reduces "Fearful" % duration by 100%
Training Req: Trained: 1000 | Honed: 2000 | Mastered: 3000 | Perfected: 4000
SP: 250
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PostSubject: Re: Scriptures of Noah   Wed Nov 09, 2011 5:41 am



Approved Dark

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PostSubject: Re: Scriptures of Noah   Wed Nov 09, 2011 9:51 am

Light Approved.

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PostSubject: Re: Scriptures of Noah   Wed Nov 23, 2011 3:14 am

Name: Vascud Crisis
(DMG, Stg6) | (QCK, Stg6) | (MPN, Stg3) | (HNE, Stg4) | (AoE, Stg3) | (MLT, Stg3)
Package: Spatial
Desc: Noah's ULTIMATE Technique, far more deadly then Dei Iudicium. It doesn't require him to, but sometimes when utilzing this technique Noah will spread his arms out and his legs followed by the chant of the spell. The Spatial Magic will gather above both of his shoulders. The air would appear wavy due to the nature of Vascud Crisis, being so powerful that it's gathering distorts the space around it. When launched, the spatial Magic shoot through the air in the form of up to 4 attacks towards it's target(s) at God speed, being able to breakthrough that of other Magical Properties that is resistant against it. The truly dangerous aspect of the Vascud Crisis is that the destructive spatial Magic hones in on the target and follows them until it catches them, and if it doesnt catches them within a certain time it will just detonate and explode. Once it hits it's target, or hit something it will explode outwards wiping out all in within 25yards of it's explosion. The Magic is powerful enough to tear a target into shreds upon contact *Before it explodes* (If Dmg is enough to wipe all of the HP beyond point of death).
Effect: DMG = Int+3, +4 to Spell Movement, MRS reduction -3, # of posts hone = 2, Range in Diameter= 25 yards, # Targets = 4
Training Req: Trained: 3563 | Honed: 7125 | Mastered: 10688 | Perfected: 14250
SP: 5250


Last edited by Noah on Sun Dec 11, 2011 6:15 am; edited 1 time in total (Reason for editing : Desc Adjusting)
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PostSubject: Re: Scriptures of Noah   Sun Dec 11, 2011 5:41 am



Approved Dark

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PostSubject: Re: Scriptures of Noah   Mon Dec 12, 2011 11:13 pm

go head

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PostSubject: Re: Scriptures of Noah   Sun Dec 18, 2011 3:06 pm

Transformation

5000 EXP to Trade in Tranformations
» Archangel Noah | Booster I [ Was Transmerged with "Archangel Noah | Refreshing", two different Trans under the same name ]
» Angel Noah | Undrain

10,000 EXP Learning

Divine God Noah
Type: Refreshing [Novice] | Booster II [Novice] (Int:+3 | Dex:+3 | Aegis:+3 | Def:+3)
Slots: 5
Description: His Archangel form was believed to be his true form, up until he declared himself as God of this world when confronted by the rest of the council of Inanis who was against his " The Divine Dawn " plan. " I don't think Im a God....I AM GOD! " would be the words spoken which unlocked his True Form. There is No noticeable change that would indicate anything about the true power brought into the world. After the Transformation, he would often speak the words that initially brought about the form, informing his enemies that He is God. In this form he is known as Divine God Noah.
Effects:
- Hasten: Makes transformation instant.
- Transmerge: Attaches transformation to another to occur simultaneously with it instead of activating one at a time. [500ext]
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