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 Yuki's Techniques

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Rune
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PostSubject: Yuki's Techniques   Wed Jan 04, 2012 8:19 am

Der Zerstörer:
 


Defensive:
 

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Yuki | Techs


Last edited by Rune on Tue Feb 07, 2012 3:38 pm; edited 6 times in total
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PostSubject: Re: Yuki's Techniques   Fri Jan 06, 2012 1:34 am

looks good, you'll need the heavy version if you wanna use ur big sword

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PostSubject: Re: Yuki's Techniques   Thu Jan 12, 2012 4:42 pm

Since I have yet to get Yuki any techs, beyond the ones he got for the questions, and do anything tech related I was wondering if I could switch out his style Howling Slayr for the one I got approved Der Zerstörer, as long as I get the heavy package to go along with it that is.

Preapproved wrote:
Physical II - Bladed: Der Zerstörer (the destroyer)
Description: A specialized combat style developed by Yuki that utilizes both heavy and light blades in his attacks. The style focuses on devastating strikes in an attempt to bring down an opponent fast. With this style Yuki is able to use techniques in either the Bladed or Heavy package with either light or heavy swords.
Type: Passive
Effects: Stg 1 SYL
Packages: Bladed, Heavy
SP: 50 | Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250

Need To Be Approved wrote:
Physical II - Bladed: Bladed Weapon Proficiency
Description: After going thorough countless hours of rigorous training with a bladed weapon Yuki is able to perform various attacks with a variety of bladed weapons with a reduced drain on his stamina..
Type: Passive
Effects: Stg 1 END
Reduction: 00%
SP: 25 | Trained: 375 Honed: 750 Mastered: 1125 Perfected: 1500

Physical II - Bladed: Basic Attacks
Description: A set of basic attacks such as slashing, thrusting, stabbing, and many others that can be preformed with any bladed weapon.
Type: Active
Effects: Stg 1 DMG
Damage: Str +0
SP: 25 | Trained: 375 Honed: 750 Mastered: 1125 Perfected: 1500

Physical II - Bladed: Unrelenting Strike
Description: A especially deadly strike that has enough force behind it to bypass some of the targets defenses to do an unreduced amount of damage to them.
Type: Active
Effects: Stg 1 DMG, Stg 1 ITN
Damage: +0
Int Damage: 1
SP: 100 | Trained: 656 Honed: 1313 Mastered: 2081 Perfected: 2625

Physical III - Defensive: Reckless Juggernaut
Description: A reckless style of defense where Yuki simply shrugs off the damage of attacks and continues on fighting.
Type: Passive
Effects: Stg 1 SYL
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Physical III - Defensive: Defensive Training
Description: After countless hours of rigorous battle and getting injured many times, Yuki is able to defend himself against various incoming attacks with out draining his stamina to much.
Type: Passive
Effects: Stg 1 END
Reduction: 00%
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Physical III - Defensive: Tougher Then Tough
Description: Living the life of a warrior, Yuki is capable of taking damage and seeming to be unaffected by it, shrugging it off as if it were nothing.
Type: Passive
Effects: Stg 1 JUG
Hits/Threshold: 1/+1
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000


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PostSubject: Re: Yuki's Techniques   Fri Jan 13, 2012 8:55 pm

idc
but i thought that preapproved thing (Der Zerstörer) was a package not a tech?
you don't get a SYL for 2 packages
SYL's are 1 package each
i.e. you'd get a SYL tech for Der Zerstörer and then get a bladed SYL and a heavy SYL to use with it like rek did

don't get END1... it don't do anything

the first jug dun have the effects on it

other than that i think it's okay

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Rune
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PostSubject: Re: Yuki's Techniques   Sat Jan 14, 2012 3:05 am

Alright, xD Gotta clear up some confusion. Doing it as its own package, I looked at Rek's tech page like you made mention of and she has; Commando [Dualweapon, SYL: Stg 1] and Gunner [Dualweapon, SYL: Stg 1]. Also, Reckless Juggernaut is the style for defensive package since you gotta have a style for all packages now, unless I'm wrong =(

Rek wrote:
Commando
[Dualweapon, SYL: Stg 1]
Basic skill in using a gunblade in blade-mode.
Effect: Skill based on level; basis of all blade-mode skills
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Gunner
[Dualweapon, SYL: Stg 1]
Basic skill in using a gunblade in gun-mode.
Effect: Skill based on level; basis of all gun-mode skills
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

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PostSubject: Re: Yuki's Techniques   Tue Jan 17, 2012 9:43 pm

i dun get the question?
what are you asking?

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Rune
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PostSubject: Re: Yuki's Techniques   Wed Jan 18, 2012 5:20 am

Alright, with Der Zerstörer as a package instead of a style (I thought it was a style when I posted it) all I will need is a style tech for bladed and heavy like rek has, alrighty! Was kinda confused xD. I went and bought the heavy and bladed package before I knew that Der Zerstörer was a package, would it be alright if I returned them for the exp?

Lets give this a try and if they are alright ill make adjustments to the other techs I have posted.

Physical II - Der Zerstörer: Heavy Blade Skill
Description: The basic skill using a heavy blade.
Type: Passive
Effects: Stg 1 SYL

Physical II - Der Zerstörer: Light Blade Skill
Description: The basic skill using a blade.
Type: Passive
Effects: Stg 1 SYL

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PostSubject: Re: Yuki's Techniques   Thu Jan 19, 2012 8:58 pm

ya sure, that's fine

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PostSubject: Re: Yuki's Techniques   Thu Jan 26, 2012 6:45 pm

Since I'm not sure if I need to get upgrade techs approved and Kyro said I should post to make sure I'm doing it right, here we go.

Tech Upgrades wrote:
From
Physical II - Der Zerstörer: Heavy Blade Skill
Description: The basic skill using a heavy blade.
Type: Passive
Effects: Stg 1 SYL

Physical II - Der Zerstörer: Light Blade Skill
Description: The basic skill using a blade.
Type: Passive
Effects: Stg 1 SYL

Physical II - Der Zerstörer: Bladed Weapon Proficiency
Description: After going thorough countless hours of rigorous training with a bladed weapon Yuki is able to perform various attacks with a variety of bladed weapons with a reduced drain on his stamina..
Type: Passive
Effects: Stg 1 END
Reduction: 00%

To

Physical II - Der Zerstörer: Heavy Blade Skill
Description: The basic skill using a heavy blade.
Type: Passive
Effects: Stg 2 SYL
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Physical II - Der Zerstörer: Light Blade Skill
Description: The basic skill using a blade.
Type: Passive
Effects: Stg 2 SYL
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Physical II - Der Zerstörer: Bladed Weapon Proficiency
Description: After going thorough countless hours of rigorous training with a bladed weapon Yuki is able to perform various attacks with a variety of bladed weapons with a reduced drain on his stamina..
Type: Passive
Effects: Stg 2 END
Reduction: 00%
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Need To Be Approved wrote:
Physical III - Defensive: Unyielding Guard
Description: Raising his guard against an incoming attack, Yuki can buffer the damage he would take from the attack.
Type: Active
Effects: Stg 1 GRD, Stg 1 GRD
Defense: +0
Aegis: +0
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Physical III - Defensive: Vigilant Guard
Description: Entering into a state of total defense, Yuki is able to reduce the damage he would take from attacks.
Type: Active
Effects: Stg 1 MDE, Stg 1 GRD
Duration: x1/2
Defense: +0
Aegis: +0
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Physical III - Defensive: Damage Resistance - Bladed
Description: Through countless battles Yuki has developed a high tolerance to pain and developed a form of resistance to the damages delivered by blades.
Type: Passive
Effects: Stg 1 RES
Resistance: 25%
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Physical III - Defensive: Physical Regeneration
Description: In part to his heritage, Yuki possess a natural ability to recover after taking damage from attacks.
Type: Active
Effects: Stg 1 MDE, Stg 1 HP
Duration: x1/2
Restoration: 0 HP
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

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Yuki | Techs
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PostSubject: Re: Yuki's Techniques   Thu Jan 26, 2012 9:07 pm

the upgrades should be fine
why would you get guard techs that don't do anything -.-'
don't answer that... don't get techs w/tags that don't have effects
and don't get heal techs that don't do anything
...

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PostSubject: Re: Yuki's Techniques   Fri Jan 27, 2012 12:33 pm

Alright alright, here we go, with values xD. Do you have to post any tech upgrade for approval?

Need To Be Approved wrote:
Physical III - Defensive: Unyielding Guard
Description: Raising his guard against an incoming attack, Yuki can buffer the damage he would take from the attack.
Type: Active
Effects: Stg 1 GRD, Stg 2 GRD
Defense: +1
Aegis: +1
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Physical III - Defensive: Vigilant Guard
Description: Entering into a state of total defense, Yuki is able to reduce the damage he would take from attacks.
Type: Active
Effects: Stg 1 MDE, Stg 2 GRD
Duration: x1/2
Defense: +1
Aegis: +1
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Physical III - Defensive: Damage Resistance - Bladed
Description: Through countless battles Yuki has developed a high tolerance to pain and developed a form of resistance to the damages delivered by blades.
Type: Passive
Effects: Stg 1 RES
Resistance: 25%
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Physical III - Defensive: Physical Regeneration
Description: In part to his heritage, Yuki possess a natural ability to recover after taking damage from attacks.
Type: Active
Effects: Stg 1 MDE, Stg 2 HP
Duration: x1/2
Restoration: 5 HP per turn
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

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Noah
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PostSubject: Re: Yuki's Techniques   Tue Jan 31, 2012 11:12 pm

" u dun have to have upgrades approved anymore as long as ur not adding tags, etc " <- by Shin Nov 15
and since you cant add more tags, just upgrade the ones already there, you don't have to approve it everytime after the initial approval. Now to the Techs

Need To Be Approved wrote:
Physical III - Defensive: Unyielding Guard
Description: Raising his guard against an incoming attack, Yuki can buffer the damage he would take from the attack.
Type: Active
Effects: Stg 1 GRD, Stg 2 GRD
Defense: +1
Aegis: +1
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Physical III - Defensive: Vigilant Guard
Description: Entering into a state of total defense, Yuki is able to reduce the damage he would take from attacks.
Type: Active
Effects: Stg 1 MDE, Stg 2 GRD
Duration: x1/2
Defense: +1
Aegis: +1
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Physical III - Defensive: Damage Resistance - Bladed
Description: Through countless battles Yuki has developed a high tolerance to pain and developed a form of resistance to the damages delivered by blades.
Type: Passive
Effects: Stg 1 RES
Resistance: 25%
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Physical III - Defensive: Physical Regeneration
Description: In part to his heritage, Yuki possess a natural ability to recover after taking damage from attacks.
Type: Active
Effects: Stg 1 MDE, Stg 2 HP
Duration: x1/2
Restoration: 5 HP per turn
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

@Physical III - Defensive: Unyielding Guard: Thats 2 Stage 2 Effects, not a Stage 1 and a Stage 2. Correct it and calculate SP accordingly
@Physical III - Defensive: Vigilant Guard: Same as before except with the addition of MDE. Correct it and calculate SP accordingly
@Physical III - Defensive: Damage Resistance - Bladed: Approved
@Physical III - Defensive: Physical Regeneration: Correct SP Calculation.

@Descriptions: Put a little more effort in the descriptions of the techs. They may not be magical techs, but physical possess a process too
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PostSubject: Re: Yuki's Techniques   Wed Feb 01, 2012 2:51 am

@Damage Resistance - Bladed: Light Vote Approved

@Descriptions: Agreed. For physical regeneration, does anything happen to him while he's regenerating? Does he sweat? Do his eyes change? Does he grow fur? :p Anything like that could be added in to describe what happens when you use this ability. For the 2 GRD abilities, does he have thicker skin or does it simply tear less often? That sort of stuff.

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PostSubject: Re: Yuki's Techniques   Thu Feb 02, 2012 5:36 pm

Alright, here are some improved descriptions/tweeks and I am reworking the regeneration tech

Physical III - Defensive: Unyielding Guard
Description: In responce to imcoming attacks, Yuki will brace himself for the attack. Bringing up what defenses he has, if any, or simply readying himself for the attack in an attempt to buffer and reduce the damage he would take.
Type: Active
Effects: Stg 2 GRD
Defense: +1
Aegis: +1
SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3525 Perfected: 4500

Physical III - Defensive: Vigilant Guard
Description: In much the same fassion as Unyielding Guard, Yuki brings up his defenses to brace for incoming attacks, however Yuki is able to keep up his guard even longer then a single instance.
Type: Active
Effects: Stg 1 MDE, Stg 2 GRD
Duration: x1/2
Defense: +1
Aegis: +1
SP: 175 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500

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PostSubject: Re: Yuki's Techniques   Thu Feb 02, 2012 6:36 pm

@Physical III - Defensive: Vigilant Guard: Dark Approval
@Physical III - Defensive: Unyielding Guard: Dark Approval
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PostSubject: Re: Yuki's Techniques   Fri Feb 03, 2012 10:33 pm

approved

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PostSubject: Re: Yuki's Techniques   Sat Mar 10, 2012 3:28 pm

Magic II - Dark: Forbiden Dark Arts
Description: Due in part to his demonic heritage, Yuki has an innate connection and tallent for dark magic.
Type: Passive
Effects: Stg 2 SYL

Magic II - Dark: Essence Restoration
Description: Utilizing forbidden dark magic, Yuki is able to use magical energy to restore his life essence.
Type: Active
Chant: Ameliorate
Effects: Stg 2 HP
Restors: 5 Health

Magic II - Dark: Essence Rejuvenation
Description: Utilizing his dark powers, Yuki is able to use dark energy to restore his health over time.
Type: Active
Chant: Rejuvenate
Effects: Stg 2 HP, Stg 1 MDE
Duration: x1/2

Magic II - Dark: Darkness Shield
Description: Focusing his dark magic, Yuki is able to meld the magical energies into a barrier or shield which he can use to block incoming attacks.
Type: Active
Chant: Darkness form and Shroud us/me.
Effects: Stg 3 SHLD, Stg 1 MDE
Strength: Int + 1

Magic II - Dark: Dark Matter Creation
Description: Utilizing creation based dark magic, Yuki is able to create a variety of objects from solidified magical energy, ranging in size and shape.
Type: Active
Chant: Create
Effects: Stg 1 OBC
Density: 3
Size: 1ft L, W, H

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PostSubject: Re: Yuki's Techniques   Tue Mar 13, 2012 3:04 am

techs approved needs reqs tho
spells need counts too
get w/kyro or jenn if you need help w/that

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PostSubject: Re: Yuki's Techniques   Tue Mar 13, 2012 3:19 am

Revised with Counts and Reqs added.

Magic II - Dark: Forbiden Dark Arts
Description: Due in part to his demonic heritage, Yuki has an innate connection and tallent for dark magic.
Type: Passive
Effects: Stg 2 SYL
SP: 75 | Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250

Magic II - Dark: Essence Restoration
Description: Utilizing forbidden dark magic, Yuki is able to use magical energy to restore his life essence.
Type: Active
Chant: Ameliorate
Count: 3 Syllable
Effects: Stg 2 HP
Restors: 5 Health
SP: 75 | Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250

Magic II - Dark: Essence Rejuvenation
Description: Utilizing his dark powers, Yuki is able to use dark energy to restore his health over time.
Type: Active
Chant: Rejuvenate
Count: 5 Syllables
Effects: Stg 2 HP, Stg 1 MDE
Duration: x1/2
SP: 100 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Magic II - Dark: Darkness Shield
Description: Focusing his dark magic, Yuki is able to meld the magical energies into a barrier or shield which he can use to block incoming attacks.
Type: Active
Chant: Darkness form and Shroud us/me.
Count: 6 Syllables
Effects: Stg 3 SHLD, Stg 1 MDE
Strength: Int + 1
SP: 275 | Trained: 938 Honed: 1875 Mastered: 2813 Perfected: 3750

Magic II - Dark: Dark Matter Creation
Description: Utilizing creation based dark magic, Yuki is able to create a variety of objects from solidified magical energy, ranging in size and shape.
Type: Active
Chant: Create
Count: 2 Syllables
Effects: Stg 1 OBC
Density: 3
Size: 1ft L, W, H
SP: 25 | Trained: 375 Honed: 750 Mastered: 1125 Perfected: 1500

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PostSubject: Re: Yuki's Techniques   Tue Mar 13, 2012 3:56 am

approved

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PostSubject: Re: Yuki's Techniques   Wed Mar 14, 2012 5:14 pm

Magic II - Dark: Brethren
Description: Yuki has the ability to use his magic to shift the shape of Ulfric from a beast to a man who looks like his twin only with small differences between the two.
Type: Active
Chant: Brother
Count: 2 Syllable
Effects: Stg 1 SHP
Size/Shape Class: A
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

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PostSubject: Re: Yuki's Techniques   Fri Mar 23, 2012 11:28 am

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PostSubject: Re: Yuki's Techniques   Tue Apr 17, 2012 4:13 pm

Physical II - Der Zerstörer: Duel Wielding
Description: After training for countless hours with two weapons, Yuki has developed the ability to wield two melee weapons, one in each hand, and strike effectively with both weapons.
Type: Active
Effects: Stg 2 MWD
Reqs: SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

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Yuki | Techs


Last edited by Rune on Wed Apr 18, 2012 1:14 am; edited 1 time in total (Reason for editing : Added Reqs. Noah pointed out lack of Reqs.)
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PostSubject: Re: Yuki's Techniques   Tue Apr 17, 2012 10:20 pm

Utilize correct Info for Tech creation
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PostSubject: Re: Yuki's Techniques   Wed Apr 18, 2012 8:55 am

Quote :
Der Zerstörer - MWD is passive.
Brethren - Light approved. Since your NPC will allow you to do this, I wouldn't say BND is necessary.

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PostSubject: Re: Yuki's Techniques   Wed Apr 18, 2012 10:53 am

Oh, I thought it was active cause on the WoE it says active.

Spoiler:
 

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PostSubject: Re: Yuki's Techniques   Thu Apr 19, 2012 11:01 am

Quote :
Der Zerstörer - Light Approved.
Brethren - Light approved.

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PostSubject: Re: Yuki's Techniques   Thu May 03, 2012 11:19 pm

+

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PostSubject: Re: Yuki's Techniques   Fri May 25, 2012 11:51 am

Magic II - Dark: Primal Shift
Description: Utilizing his dark magic abilities Yuki is capable of shifting his physical form from that of a human to either a hybrid of a human and a wolf, a werewolf of varying sizes (Depending upon the stage of the effect), as well as a white wolf of varying sizes (Depending upon the stage of the effect).
Type: Active
Chant: Unleash
Count: 2 Syllable
Effects: Stg 1 SHP
Size/Shape Class: A
Reqs: SP: 25 | Trained: 375 Honed: 750 Mastered: 1125 Perfected: 1500

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Yuki | Techs


Last edited by Rune on Tue May 29, 2012 12:37 pm; edited 2 times in total (Reason for editing : Added Reqs)
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PostSubject: Re: Yuki's Techniques   Sat May 26, 2012 1:46 am

you need reqs
you'd probably need a feral package to "fight" in this form

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PostSubject: Re: Yuki's Techniques   Sat May 26, 2012 3:36 am

Reqs added, always leave that part out x.x

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PostSubject: Re: Yuki's Techniques   Sat May 26, 2012 7:31 am

Shift is only 1 syllable, but other than that, this should be fine according to the current rules, so Light Approved.

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