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 Keirosuki's Techniques

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PostSubject: Keirosuki's Techniques   Mon Jan 02, 2012 11:07 pm

Light Techs

Tenshinoyōna no Jutsu [SYL1]
Due to him being part Kamikonjou, Keirosuki's natural tendency is towards Light Arts. This style revolves around Keirosuki's ability to utilize heavenly abilities emphasizing the powers of light over darkness.
Measured Value: All Light Package techniques are based on this.
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Light Burst [DMG1]
Count: 2
Chant: "Heki"
The user generates an orb of light energy and projects it at a target. On contact, it causes angelic damage to the target with a small and localized explosion of shimmering radiance on disruption.
Measured Value: DMG = INT + 0
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Persona Manifest [SHP1]
Count: 2
Chant: "Swi'tch"
The caster is able to shift his form into another; in Keirosuki’s case, he takes on the image of one of his internal personas, retaining that state until shifting into another.
Measured Value: Max size class = A
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Light Dash [TEL1]
Count: 1
Chant: “Iku”
A light based technique where the target is absorbed by light energy, causing it to suddenly vanish, and then expands at a different location, reappearing.
Measured Value: Distance = 5 ft
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Shield of Radiant Light [SHLD1]
Count: 2
Chant: “Tate”
The user generates a barrier of light energy about his body that creates a pair of large white wings that generally covers the target area to guard from offensive attacks.
Effect: DEN = INT, Size = x2 user
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Glamour of Brilliant Lights [BND1]
Count: 2
Chant: “Baindo”
The caster will channel energy and connect this energy to the target in the form of a small and thin fabric of pale light. This causes a midsized patchwork sphere grid of shining light to form on the ground below the user and also below the locked target. Once connected, the target will be bound by the caster’s technique.
Effect: Bind Strength = INT
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Martial Arts Techs

Animaru Ryuuchou no Jutsu [SYL1]
Associated mostly with Jyn, this is a form of martial arts refined from brawling that studies other styles of combat (primarily from nature), takes what is useful and discards what is not in order to refine a pure art.
Effect: This is the basis for all Martial Arts techniques.
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Melee Strikes [DMG1]
The most basic techniques employed by Animaru Ryuuchou no Jutsu that consists of physically striking a target with any available appendage.
Measured Value: DMG = STR+0
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Ω Central Ki Burst [ERT1]
Count: 2
Chant: “Heki”
The user channels Ki at his center near his mid section and then allows it to expand in all directions around him releasing a force of energy.
Effect: Pushback Strength = Average, Radial Range = Double Weapon Melee (approx. 12 ft)
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Ω Damaging Force [ERT1, DMG1]
Count: 4
Chant: “Ata heki”
Warriors essences is gathered into Ki, tainting it with harmful energy that is collected much like the Central Ki Burst to the user’s central core. This energy swirls about the user’s body and comes into the user’s palm or palms and is projected in the direction of a target. When it is released, the laced spirit of battle imbues the Ki with damaging properties that tears out in a single direction.
Effect: Pushback Strength = Average, Linear Range = Double Weapon Melee (approx. 12 ft), DMG = STR
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Melee Endurance [END2]
A method of breathing intertwined with the Animaru Ryuuchou no Jutso style of Martial Arts that passively reduces the strain its techniques has on the user’s body.
Effect: Stamina Reduction = 10%
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Bladed

Tsume Yurayura no Jutsu [SYL1]
Associated mostly with Battousai, this is an evolving form of bladed combat that changes based on the user’s experiences, battles, and observations. The freedom of its art is what releases it from limitations.
Effect: This is the basis for all Bladed Arts techniques.
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Bladed Strikes [DMG1]
The most basic techniques employed by sume Yurayura no Jutsu that consists of physically striking a target with a bladed weapon, normally a curved blade of some sort.
Measured Value: DMG = STR+0+1
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Bladed Endurance [END2]
A method of breathing intertwined with the Tsume Yurayura no Jutso style of Bladed Arts that passively reduces the strain its techniques has on the user’s body.
Effect: Stamina Reduction = 10%
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000


Psionics

Dainou no Jutsu [SYL1]
The skill at using latent abilities derived from being in close mental proximity of Hunter, Dravec and now Kautuka.
Measured Value: All Psionics Package techniques are based on this.
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Light + Psionics

The World of Dreams [BND1+COM1]
Count: 4
Chant: “Yume Mugen”
After channeling and releasing the spell, a glowing white halo will appear over the head of the target and their consciousness will be transported into Jin’s fabricated internal realm. There, things such as private discussions can be handled at length or physical training with non physical bodies can ensue in a controlled environment.
Effect: Range = 1 yd, BND = Magic Mental, Strength = INT
Package: Light + Psionics
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Movement

Tori Hayaku no Jutsu [SYL2]
This refers to a manner of movement that goes beyond normal movement and traverses into the realm where it is an actual form of martial arts. It focuses on swift movements that make the body appear lighter than it actually is.
Measured Value: All Movement Package techniques are based on this.
Requirement: SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Swift Steps [MOB2]
A foot working technique that increases the overall speed of the user in short bursts.
Effect: MOV = MOV + 1
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Limber Movements [MOB2]
A body movement technique that increases the reaction of the user in short bursts.
Effect: DEX = DEX + 1
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]


Last edited by aѕceпxion on Sat Mar 10, 2012 11:23 am; edited 11 times in total
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PostSubject: Re: Keirosuki's Techniques   Tue Jan 03, 2012 11:31 am

good

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PostSubject: Re: Keirosuki's Techniques   Wed Jan 04, 2012 9:43 pm

Spoiler:
 

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]


Last edited by aѕceпxion on Sat Mar 10, 2012 11:24 am; edited 1 time in total
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PostSubject: Re: Keirosuki's Techniques   Thu Jan 05, 2012 12:09 pm

that's fine

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PostSubject: Re: Keirosuki's Techniques   Sat Jan 14, 2012 7:42 pm

Spoiler:
 

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]


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PostSubject: Re: Keirosuki's Techniques   Tue Jan 17, 2012 8:43 am

that's fine

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PostSubject: Re: Keirosuki's Techniques   Sun Feb 12, 2012 3:34 pm

Spoiler:
 

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]


Last edited by aѕceпxion on Sat Mar 10, 2012 11:24 am; edited 1 time in total
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PostSubject: Re: Keirosuki's Techniques   Mon Feb 13, 2012 10:18 am

approved unless someone sees something i missed

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PostSubject: Re: Keirosuki's Techniques   Sun Feb 19, 2012 12:28 pm

Spoiler:
 

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]


Last edited by aѕceпxion on Sat Mar 10, 2012 11:17 am; edited 1 time in total
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PostSubject: Re: Keirosuki's Techniques   Mon Feb 20, 2012 8:11 am

approved

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PostSubject: Re: Keirosuki's Techniques   Sat Feb 25, 2012 1:21 pm

Spoiler:
 

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]


Last edited by aѕceпxion on Sat Mar 10, 2012 11:16 am; edited 1 time in total
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PostSubject: Re: Keirosuki's Techniques   Mon Feb 27, 2012 1:03 pm

that's fine

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PostSubject: Re: Keirosuki's Techniques   Sun May 06, 2012 12:59 pm

Continuous Ki Burst [ERT1, MDE1]
Package: Martial Arts
Jyn channels his inner Ki and releases it in a cyclic manner that causes it to continuously expand his energy in all directions with the goal of making him hard to approach at close range.
Effect: Pushback strength = Average, Duration = ½ Roll
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Spiritual Sense [SSN2]
Package: Light
Mode: Passive
This allows the user the ability to sense unblocked magical presence like sonar with the ability to pinpoint magical presences within its range.
Effect: Range = 20 feet
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Physical Sense [PSN2]
Package: Light
Mode: Passive
This allows the user the ability to sense changes in the physical environment and shifts in the atmosphere like sonar with the ability to pinpoint the changes within its range.
Effect: Range = 20 feet
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Mental Communication [COM2]
Package: Psionics
Being around a mind mage and adapting to him invokes the ability to communicate mentally to a target within range of him.
Effect: Range = 25 yards
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Freedom [BSN1+MLT1, OBC3+SHP1, PSN1]
Package: Hybrid (Psionic + Light)
This technique creates an artificial body that allows multiple instances of Jin’s consciousnesses to physically exist simultaneously. A body is created by Light energy and shaped into form then given consciousness based on an available persona. Psionic energy transfers information into the body and translates it through the host consciousness to mimic the senses of feeling through the body as well as its immediate surroundings.
Effect: DEN = 3, Additional PSN Range = 10 ft
SP: 350 | Trained: 2000 Honed: 4000 Mastered: 6000 Perfected: 8000

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]
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PostSubject: Re: Keirosuki's Techniques   Mon May 07, 2012 11:11 am

approved
@ freedom - this prolly won't work the way you want b/c obj dun get stats
you'd prolly wanna get BST for this, but that's gonna be expensive xD

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PostSubject: Re: Keirosuki's Techniques   Mon May 07, 2012 7:38 pm

That's fine; thank you.

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]
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PostSubject: Re: Keirosuki's Techniques   Fri May 18, 2012 10:30 pm

Many Bladed Stance [MWD2]
Having mastered the use of one blade to a certain extent, Battousai is able to wield more than one blade at a time.
Effect: # of weapons = 2
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]
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PostSubject: Re: Keirosuki's Techniques   Fri May 25, 2012 1:48 pm

approved

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