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 Medusa's Slab

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Kaguyalover
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PostSubject: Medusa's Slab   Thu Apr 12, 2012 11:21 am

Package: Void ( Affinity Holder )


Name: Dimensional Rift
Package: Spatial
Desc: Her soul tied amongst it and bathed in it's rays. It's what initially gave her, her abilities within the void. Still her connection never left even with the coming of the new dawn the rift within her very soul stayed strong.
Effect: STY1 Required basis of all "Void" Techs
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25


Name: Rift wave
Package: Spatial
Desc: A shield created from the fabric of space and time itself. It's spatial energy being pulled around Izumi and protecting her. The shield is twice Izumi's size and shapes around Izumi like a sphere. Though as for it's appearance it doesn't hold one. It's like a 2-way mirror where the onlooker looking at it can't see through it, but the one behind it can see out. Because of it's nature of it shaping around Izumi like a sphere she would vanish from site, though technically she isn't invisible at all, nor is she hiding her presence. She's just behind her shield. When the shield is struck it wobbles as if it were water and it ripples from the point of impact.
Effect: MDE1 + SHLD1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50

-----------------
Little Red Riding Hood -
Izumi 'Medusa' Hiramoto - Medusa's Slab
Phaedra Kikan - Style of Movement
Seijin Senkensha -


Last edited by Kaguyalover on Fri Apr 13, 2012 12:58 am; edited 1 time in total
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PostSubject: Re: Medusa's Slab   Fri Apr 13, 2012 12:58 am

Package: Spatial ( Affinity Holder )

Name: Rift wing
Package: Spatial
Desc: A temporary shield created from a piece of fabric of space and time itself. The spatial energy being pulled in front of Izumi and protects her. The size of the shield is circular and it's twice Izumi's size. It's appearance isn't seen as it looked like everything else like a 2-way mirror where the onlooker can't see in, but the one behind it can see out. With the nature of this technique though when the shield is summoned Izumi is hidden from sight. She is not hiding her presence at all, just standing behind her shield which blends in with everything else. When the shield is struck it wobbles as if it were water and ripples from the point of impact.
Effect: SHLD1
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25

Name: Gorgyn's Rift
Package: Spatial
Desc: This is tapping into her nature of a gorgyn hybrid. Retouching into the legend of a gaze so terrible that looking upon it would turn anyone to stone. Though now Izumi's releasing spatial cosmic energy through her vision. The energy upon contact with another body induces a awful reaction in which the cosmic energy wraps around the body and "detaches" it from space and time preventing the victim from moving all together. So in the end it leaves them 'stoned' in place.
Effect: MLT1, BND1: bind increases +1 per level, stone time decreases +1 per level
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50

Name: Rift Repulse
Package: Spatial
Desc: Izumi's summon's the energy from not only within herself but around herself as well. Bringing in the spatial energy to combine with the bind and eat at the foreign energy to release her.
Effect: -BND1, Magic Mental
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25

Name: Rift gate
Package: Spatial
Desc: Izumi summon's the spatial energy solely around the bind itself. Opening up spatial gates that suck in the magically physical bind and deleting it from existence.
Effect: -BND1, Magic Physical
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25

Name: Rift hunger
Package: Spatial
Desc: The spatial energy Izumi summon's out through her pores. Acting extremely corrosive and eats through the physical bind as if she had unleashed a bunch of mouths all over her body to rip at the physical bind, which in truth they are gates that are opened up upon her skin in which the spatial energy absorbed the physical entity and breaks it down and sucks it in.
Effect: -BND1, Physical
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25

Name: Jumper
Package: Spatial
Desc: A short distance teleportation technique Izumi had rediscovered. Something that she had gotten quite use to doing pre-dawn, though now she redefined it literally moving between space and time itself. Izumi wrap's her body in her spatial energy and 'slips' out of this plane of existence and then renters it in a different location. The best part about this is she's capable of targeting multiple targets with this and permitting them to teleport as well, if permitted by Izumi they could even teleport in whichever direction they please so they would be forced to teleport in the same direction as Izumi.
Effect: TEL, MLT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50

Name: Wormhole
Package: Spatial
Desc: A advanced version of Jumper in which Izumi summon's up a more refined version of the spatial energy she uses to wrap around herself, and/or her targets to warp much further distance that her teleportation technique allows her.
Effect: WRP1, MLT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50

Name: Hyperspace
Package: Spatial
Desc: A technique she developed from her wormhole technique. This one is used specifically for massive teleportation. Izumi would concentrate in turn instead of concentrate the spatial energy around specific targets she explodes it out into a general area around her. When the technique is fully channeled and activated a massive hole opens up and sucks everything in and shuts and disappeared only for another hole to open up at the destination releasing everything inside.
Effect: WRP1, AOE1 Radial
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50

Name: Za Warudo
Package: Spatial
Desc: A devastating technique that activates upon chant. The energy swells within her and then explodes outward in all directions causing a spacial anomaly effectively slowing down and stopping time itself. The spatial energy rippling out is what causes the very fabric of time to halt. With this Izumi is capable of freezing everyone around her, or picking and choosing who she wishes to not be affected by it.
Chant: ZA WARUDO!!! (meaning The World)
Random add-on purely for bad ass purposes: TOKI WO TOMARE!!! (meaning Time Stop) and Soshite, toki ga ugokidasu (roughly meaning let time flow again)
Effect: TFZ1, MDE1, MLT1
Trained: Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000 [Final: 7500]
Training: 0 / 7500
SP: 75
Reference: http://www.youtube.com/watch?v=_CNrNQjWGHI&feature=related 0:30 sec mark to 0:50 sec mark.


Name: The Rift
Package: Spatial, Passive
Desc: With how attuned Izumi is with her spatial energy and the fabric of space and time she is more than capable of telling when someone is in the area around her. The rippling effects entering her similar to a sonar, but with a more defined sense. That she could tell how large the person is, or whether it's a person or object or animal or something deformed.
Effect: PSN Passive
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25

Name: Rift Radiation
Package: Spatial
Desc: spatial pockets open up along the arms and leg's of Izumi releasing out dangerous radiation to those that come in contact with it. This radiation doesn't effect Izumi since it's her power that she had been born with. she naturally built up a immunity towards it, but to others the effect is quite devastating as there is no physical means of blocking it. the spatial radiation would float around Izumi's arms, legs, hands and feet. So that all that is needed is for the victim to come in contact in order to get effected it. Upon being struck the victim would end up feeling like their very existence is painfully being ripped from this plane with an added internal pain as well.
Effect: DMG1, INT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50

-----------------
Little Red Riding Hood -
Izumi 'Medusa' Hiramoto - Medusa's Slab
Phaedra Kikan - Style of Movement
Seijin Senkensha -
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PostSubject: Re: Medusa's Slab   Tue Apr 17, 2012 11:40 pm

Dimensional Rift: Dark Approved
Rift Wave: Dark Approved Once Chant Added
Rift Wing: Dark Approved Once Chant Added
Gorgyn's Rift: The Bind Increases based on the Stage, is Magical based physical bind, and capable of targeting multiple people. Adjust "Effect" Description and Add Chant. Pending
Rift Repulse: Dark Approved Once Chant Added
Rift gate: Dark Approved Once Chant Added
Rift hunger: I get it, but physical binds consist of physical contact, or in some cases Weaponry, and by the description, this would be doing more than simply breaking the bind. Not Approved.
Jumper: Ahhh!! That Movie was good xD Dark Approved Once Chant Added
Wormhole: Dark Approved Once Chant Added
Hyperspace: Dark Approved Once Chant Added
Za Warudo: Dark Approved
The Rift: Dark Approved Once Chant Added
Rift Radiation: Dark Approved Once Chant Added and The Immunity Part is removed. Attacks can and will hurt the owner if they are exposed to it by various means (Self infliction, Negligence, or it being reflected back at them). To Avoid being affected by my own Spatial techniques when I had Noah, I had to get the Defense Package and get Resistance to Spatial magic (RES4=100% Resistance) so my own attacks wouldn't hurt me.
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PostSubject: Re: Medusa's Slab   Wed Apr 18, 2012 8:30 am

Package: Spatial ( Affinity Holder )

Name: Dimensional Rift
Package: Spatial
Desc: Her soul tied amongst it and bathed in it's rays. It's what initially gave her, her abilities within the void. Still her connection never left even with the coming of the new dawn the rift within her very soul stayed strong.
Effect: STY1 Required basis of all "Void" Techs
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25


Name: Rift wave
Package: Spatial
Desc: A shield created from the fabric of space and time itself. It's spatial energy being pulled around Izumi and protecting her. The shield is twice Izumi's size and shapes around Izumi like a sphere. Though as for it's appearance it doesn't hold one. It's like a 2-way mirror where the onlooker looking at it can't see through it, but the one behind it can see out. Because of it's nature of it shaping around Izumi like a sphere she would vanish from site, though technically she isn't invisible at all, nor is she hiding her presence. She's just behind her shield. When the shield is struck it wobbles as if it were water and it ripples from the point of impact.
Effect: MDE1 + SHLD1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Invisible"

Name: Rift wing
Package: Spatial
Desc: A temporary shield created from a piece of fabric of space and time itself. The spatial energy being pulled in front of Izumi and protects her. The size of the shield is circular and it's twice Izumi's size. It's appearance isn't seen as it looked like everything else like a 2-way mirror where the onlooker can't see in, but the one behind it can see out. With the nature of this technique though when the shield is summoned Izumi is hidden from sight. She is not hiding her presence at all, just standing behind her shield which blends in with everything else. When the shield is struck it wobbles as if it were water and ripples from the point of impact.
Effect: SHLD1
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "Rift Wing"

Name: Gorgyn's Rift
Package: Spatial
Desc: This is tapping into her nature of a gorgyn hybrid. Retouching into the legend of a gaze so terrible that looking upon it would turn anyone to stone. Though now Izumi's releasing spatial cosmic energy through her vision. The energy upon contact with another body induces a awful reaction in which the cosmic energy wraps around the body and "detaches" it from space and time preventing the victim from moving all together. So in the end it leaves them 'stoned' in place.
Effect: MLT1, BND1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Medusa's gaze"

Name: Rift Repulse
Package: Spatial
Desc: Izumi's summon's the energy from not only within herself but around herself as well. Bringing in the spatial energy to combine with the bind and eat at the foreign energy to release her.
Effect: -BND1, Magic Mental
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "Repulse"

Name: Rift gate
Package: Spatial
Desc: Izumi summon's the spatial energy solely around the bind itself. Opening up spatial gates that suck in the magically physical bind and deleting it from existence.
Effect: -BND1, Magic Physical
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "Rift Gate"

Name: Rift hunger
Package: Spatial
Desc: The spatial energy Izumi summon's out through her pores. Acting extremely corrosive and eats through the physical bind as if she had unleashed a bunch of mouths all over her body to rip at the physical bind, which in truth they are gates that are opened up upon her skin in which the spatial energy absorbed the physical entity and breaks it down and sucks it in. When this technique comes in contact with player characters it gives the sensation that it's tearing them apart as if their being devoured alive. (no dmg done, just a sensation that forces them to release)
Effect: -BND1, Physical
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "Hunger"

Name: Jumper
Package: Spatial
Desc: A short distance teleportation technique Izumi had rediscovered. Something that she had gotten quite use to doing pre-dawn, though now she redefined it literally moving between space and time itself. Izumi wrap's her body in her spatial energy and 'slips' out of this plane of existence and then renters it in a different location. The best part about this is she's capable of targeting multiple targets with this and permitting them to teleport as well, if permitted by Izumi they could even teleport in whichever direction they please so they would be forced to teleport in the same direction as Izumi.
Effect: TEL1, MLT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Transportation"

Name: Wormhole
Package: Spatial
Desc: A advanced version of Jumper in which Izumi summon's up a more refined version of the spatial energy she uses to wrap around herself, and/or her targets to warp much further distance that her teleportation technique allows her.
Effect: WRP1, MLT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Omega Wyrm"

Name: Hyperspace
Package: Spatial
Desc: A technique she developed from her wormhole technique. This one is used specifically for massive teleportation. Izumi would concentrate in turn instead of concentrate the spatial energy around specific targets she explodes it out into a general area around her. When the technique is fully channeled and activated a massive hole opens up and sucks everything in and shuts and disappeared only for another hole to open up at the destination releasing everything inside.
Effect: WRP1, AOE1 Radial
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Omega Space"

Name: Za Warudo
Package: Spatial
Desc: A devastating technique that activates upon chant. The energy swells within her and then explodes outward in all directions causing a spacial anomaly effectively slowing down and stopping time itself. The spatial energy rippling out is what causes the very fabric of time to halt. With this Izumi is capable of freezing everyone around her, or picking and choosing who she wishes to not be affected by it.
Chant: ZA WARUDO!!! (meaning The World)
Random add-on purely for bad ass purposes: TOKI WO TOMARE!!! (meaning Time Stop) and Soshite, toki ga ugokidasu (roughly meaning let time flow again)
Effect: TFZ1, MDE1, MLT1
Trained: Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000 [Final: 7500]
Training: 0 / 7500
SP: 75
Reference: http://www.youtube.com/watch?v=_CNrNQjWGHI&feature=related 0:30 sec mark to 0:50 sec mark.
Chant: 6 count


Name: The Rift
Package: Spatial, Passive
Desc: With how attuned Izumi is with her spatial energy and the fabric of space and time she is more than capable of telling when someone is in the area around her. The rippling effects entering her similar to a sonar, but with a more defined sense. That she could tell how large the person is, or whether it's a person or object or animal or something deformed.
Effect: PSN Passive
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "The Rift"

Name: Rift Radiation
Package: Spatial
Desc: spatial pockets open up along the arms and leg's of Izumi releasing out dangerous radiation away from Izumi to those that come in contact with it. The effect is quite devastating as there is no physical means of blocking it. the spatial radiation would float around Izumi's arms, legs, hands and feet. So that all that is needed is for the victim to come in contact in order to get effected it. Upon being struck the victim would end up feeling like their very existence is painfully being ripped from this plane with an added internal pain as well.
Effect: DMG1, INT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Radiation"

-----------------
Little Red Riding Hood -
Izumi 'Medusa' Hiramoto - Medusa's Slab
Phaedra Kikan - Style of Movement
Seijin Senkensha -
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PostSubject: Re: Medusa's Slab   Wed Apr 18, 2012 8:37 am

Quote :
Dimensional Rift - Light Approved

Rift wave - Light Disapproved: "It's like a 2-way mirror where the onlooker looking at it can't see through it, but the one behind it can see out." - This is the purpose for PPC and it offers strategic advantages not included in your existing tags. If the shield is a solid substance of void, much like a rock shield is a solid substance of earth, then that would be acceptable without adding the psuedo invisibility. If it's physically like a mirror, then it would reflect like a mirror would and wouldn't grant 'invisibility' but more like a distorted reflection of the area around it, though it wouldn't grant visiblity through it either (i.e. with any physical substance). The alternative is physical substances that can be seen through such as air, water and ice.

Rift wing - Light Disapproved for the same reason as Rift Wave.

Gorgyn's Rift - Editing required: I would remove the time reference to the detachment since time wouldn't freeze for the target and this doesn't include elements of the time package. Since it's spatial, freezing them in space should be good enough.

Rift Repulse - Light Approved, though I would say that her spatial energy disperses, or dissolved foreign energy binding her mind.

Rift gate - Light Approved

Rift hunger - Editing required: Since it's spatial, I would say that it creates space between the user and what's binding it allowing the user to become free.

Jumper - Editing required: remove "if permitted by Izumi they could even teleport in whichever direction they please" and it should be fine.

Wormhole - Light Approved

Hyperspace - Light Approved

Za Warudo - Editing required: Time only freezes at Stg6 and I would remove MDE since it's stated this occurs in 30s intervals. If MDE is kept, I imagine it would lock the user into having to post in 30s increments, which would just make it a 60s interval. If that's fine with you, then MDE could probably stay.
Desc: A devastating technique where energy swells within the user's body and then explodes outward in all directions causing a spatial anomaly effectively slowing down time itself. The spatial energy rippling out is what causes the very fabric of time to slow. With this Izumi is capable of freezing everyone around her, or picking and choosing who she wishes to not be affected by it.

The Rift - Editing required: I'd stick with the site definition of what PSN allows you to do.
Desc: With how attuned Izumi is with her spatial energy and the fabric of space and time she is more than capable of telling when someone is in the area around her. The rippling effects entering her similar to a sonar, but with a more defined sense allowing her to pinpoint changes within her range.

Rift Radiation - Editing Required: Magical Facts - "If your magic attack is redirected back at you or hits you, it can and will hurt you." Using "This radiation doesn't effect Izumi since it's her power that she had been born with. she naturally built up a immunity towards it" is the purpose of RES. There's no real reason for it to be specified in the techniques description, however. "there is no physical means of blocking it" may not coincide with site mechanics and may be a bit too definitive (i.e. shields and magic armor). The wording makes it sound like a passive technique, such as: you perform radiation, then punch or something; you may want to clear that up as well. There's no MDE to make it linger, like a localized miasma or anything. It's also a bit vague in whether this is an AOE technique or not. I imagine if it's spherically larger than 5 yards or wider than 5 feet in girth, it would definitely need AOE attached with it; though I may be way off on what your intent is for this to actually look like when it's performed. It kind of sounds like an Exert as well.

I didn't see you had posted an updated version and I haven't read Noah's suggestions, but these are mine. If changes negate my corrections, ignore then and Noah can choose to agree or disagree with me for his re vote.

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]
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PostSubject: Re: Medusa's Slab   Sat Apr 21, 2012 1:02 pm

Edited versions.

Package: Spatial ( Affinity Holder )

Name: Dimensional Rift
Package: Spatial
Desc: Her soul tied amongst it and bathed in it's rays. It's what initially gave her, her abilities within the void. Still her connection never left even with the coming of the new dawn the rift within her very soul stayed strong.
Effect: STY1 Required basis of all "Void" Techs
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25


Name: Rift wave
Package: Spatial
Desc: A shield created from the fabric of space and time itself. It's spatial energy being pulled around Izumi and protecting her. The shield is twice Izumi's size and shapes around Izumi like a sphere. Though as for it's appearance it doesn't hold one. When the shield is struck it wobbles as if it were water and it ripples from the point of impact. It's appearance is a transparent spherical shield which upon looking at it you can clearly see right through it.
Effect: MDE1 + SHLD1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Invisible"

Name: Rift wing
Package: Spatial
Desc: A temporary shield created from a piece of fabric of space and time itself. The spatial energy being pulled in front of Izumi and protects her. The size of the shield is circular and it's twice Izumi's size. When the shield is struck it wobbles as if it were water and ripples from the point of impact. It's appearance is a transparent circular shield which upon looking at it you can clearly see right through it.
Effect: SHLD1
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "Rift Wing"

Name: Gorgyn's Rift
Package: Spatial
Desc: This is tapping into her nature of a gorgyn hybrid. Retouching into the legend of a gaze so terrible that looking upon it would turn anyone to stone. Though now Izumi's releasing spatial cosmic energy through her vision. The energy upon contact with another body induces a awful reaction in which the cosmic energy wraps around the body and "detaches" it from space preventing the victim from moving all together. So in the end it leaves them 'stoned' in place.
Effect: MLT1, BND1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Medusa's gaze"

Name: Rift Repulse
Package: Spatial
Desc: Izumi's summon's the energy from not only within herself but around herself as well. Bringing in the spatial energy to combine with the bind and dissolve the foreign energy to release her.
Effect: -BND1, Magic Mental
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "Repulse"

Name: Rift gate
Package: Spatial
Desc: Izumi summon's the spatial energy solely around the bind itself. Opening up spatial gates that suck in the magically physical bind and deleting it from existence.
Effect: -BND1, Magic Physical
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "Rift Gate"

Name: Rift hunger
Package: Spatial
Desc: The spatial energy Izumi summon's out through her pores. Acting extremely corrosive and eats through the physical bind as if she had unleashed a bunch of mouths all over her body to rip at the physical bind, which in truth they are gates that are opened up upon her skin in which the spatial energy absorbed the physical entity and breaks it down and sucks it in. When this technique comes in contact with player characters it gives Izumi added space adding in extra space that she needs to be released from the bind. (Example if she were tied up the spatial energy is summoned in the area between her skin and the rope and adds in extra space for Izumi to move and escape)
Effect: -BND1, Physical
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "Hunger"

Name: Jumper
Package: Spatial
Desc: A short distance teleportation technique Izumi had rediscovered. Something that she had gotten quite use to doing pre-dawn, though now she redefined it literally moving between space and time itself. Izumi wrap's her body in her spatial energy and 'slips' out of this plane of existence and then renters it in a different location. The best part about this is she's capable of targeting multiple targets with this and permitting them to teleport as well.
Effect: TEL1, MLT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Transportation"

Name: Wormhole
Package: Spatial
Desc: A advanced version of Jumper in which Izumi summon's up a more refined version of the spatial energy she uses to wrap around herself, and/or her targets to warp much further distance that her teleportation technique allows her.
Effect: WRP1, MLT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Omega Wyrm"

Name: Hyperspace
Package: Spatial
Desc: A technique she developed from her wormhole technique. This one is used specifically for massive teleportation. Izumi would concentrate in turn instead of concentrate the spatial energy around specific targets she explodes it out into a general area around her. When the technique is fully channeled and activated a massive hole opens up and sucks everything in and shuts and disappeared only for another hole to open up at the destination releasing everything inside.
Effect: WRP1, AOE1 Radial
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Omega Space"

Name: Za Warudo
Package: Spatial
Desc: A devastating technique where energy swells within the user's body and then explodes outward in all directions causing a spatial anomaly effectively slowing down time itself. The spatial energy rippling out is what causes the very fabric of time to slow. With this Izumi is capable of freezing everyone around her, or picking and choosing who she wishes to not be affected by it.
Chant: ZA WARUDO!!! (meaning The World)
Random add-on purely for bad ass purposes: TOKI WO TOMARE!!! (meaning Time Stop) and Soshite, toki ga ugokidasu (roughly meaning let time flow again)
Effect: TFZ1, MDE1, MLT1
Trained: Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000 [Final: 7500]
Training: 0 / 7500
SP: 75
Reference: http://www.youtube.com/watch?v=_CNrNQjWGHI&feature=related 0:30 sec mark to 0:50 sec mark.
Chant: 6 count


Name: The Rift
Package: Spatial, Passive
Desc: With how attuned Izumi is with her spatial energy and the fabric of space and time she is more than capable of telling when someone is in the area around her. The rippling effects entering her similar to a sonar, but with a more defined sense. That she could tell how large the person is, or whether it's a person or object or animal or something deformed.
Effect: PSN Passive
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "The Rift"
My defense: It acts like a 3D radar.

Name: Rift bomb
Package: Spatial
Desc: Small gates open up on the palms of her hands and along her feet to which the spatial energy oozes out into a center point in which Izumi creates a transparent orb of distorted space. To which Izumi can throw or kick the distorted space at her targets. Upon coming in contact the spatial energy phases through the target and explodes.
Effect: DMG1, INT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Radiation"

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Izumi 'Medusa' Hiramoto - Medusa's Slab
Phaedra Kikan - Style of Movement
Seijin Senkensha -
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PostSubject: Re: Medusa's Slab   Mon Apr 23, 2012 3:23 am

You can probably spoil the ones that have already been approved to make it less of a wall of text.

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PostSubject: Re: Medusa's Slab   Mon Apr 23, 2012 10:36 am

Techs that haven't been accepted yet.

Name: Rift wave
Package: Spatial
Desc: A shield created from the fabric of space and time itself. It's spatial energy being pulled around Izumi and protecting her. The shield is twice Izumi's size and shapes around Izumi like a sphere. Though as for it's appearance it doesn't hold one. When the shield is struck it wobbles as if it were water and it ripples from the point of impact. It's appearance is a transparent spherical shield which upon looking at it you can clearly see right through it.
Effect: MDE1 + SHLD1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Invisible"

Name: Rift wing
Package: Spatial
Desc: A temporary shield created from a piece of fabric of space and time itself. The spatial energy being pulled in front of Izumi and protects her. The size of the shield is circular and it's twice Izumi's size. When the shield is struck it wobbles as if it were water and ripples from the point of impact. It's appearance is a transparent circular shield which upon looking at it you can clearly see right through it.
Effect: SHLD1
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "Rift Wing"

Name: Gorgyn's Rift
Package: Spatial
Desc: This is tapping into her nature of a gorgyn hybrid. Retouching into the legend of a gaze so terrible that looking upon it would turn anyone to stone. Though now Izumi's releasing spatial cosmic energy through her vision. The energy upon contact with another body induces a awful reaction in which the cosmic energy wraps around the body and "detaches" it from space preventing the victim from moving all together. So in the end it leaves them 'stoned' in place.
Effect: MLT1, BND1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Medusa's gaze"

Name: Rift hunger
Package: Spatial
Desc: The spatial energy Izumi summon's out through her pores. Acting extremely corrosive and eats through the physical bind as if she had unleashed a bunch of mouths all over her body to rip at the physical bind, which in truth they are gates that are opened up upon her skin in which the spatial energy absorbed the physical entity and breaks it down and sucks it in. When this technique comes in contact with player characters it gives Izumi added space adding in extra space that she needs to be released from the bind. (Example if she were tied up the spatial energy is summoned in the area between her skin and the rope and adds in extra space for Izumi to move and escape)
Effect: -BND1, Physical
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "Hunger"

Name: Jumper
Package: Spatial
Desc: A short distance teleportation technique Izumi had rediscovered. Something that she had gotten quite use to doing pre-dawn, though now she redefined it literally moving between space and time itself. Izumi wrap's her body in her spatial energy and 'slips' out of this plane of existence and then renters it in a different location. The best part about this is she's capable of targeting multiple targets with this and permitting them to teleport as well.
Effect: TEL1, MLT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Transportation"

Name: Za Warudo
Package: Spatial
Desc: A devastating technique where energy swells within the user's body and then explodes outward in all directions causing a spatial anomaly effectively slowing down time itself. The spatial energy rippling out is what causes the very fabric of time to slow. With this Izumi is capable of freezing everyone around her, or picking and choosing who she wishes to not be affected by it.
Chant: ZA WARUDO!!! (meaning The World)
Random add-on purely for bad ass purposes: TOKI WO TOMARE!!! (meaning Time Stop) and Soshite, toki ga ugokidasu (roughly meaning let time flow again)
Effect: TFZ1, MDE1, MLT1
Trained: Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000 [Final: 7500]
Training: 0 / 7500
SP: 75
Reference: http://www.youtube.com/watch?v=_CNrNQjWGHI&feature=related 0:30 sec mark to 0:50 sec mark.
Chant: 6 count


Name: The Rift
Package: Spatial, Passive
Desc: With how attuned Izumi is with her spatial energy and the fabric of space and time she is more than capable of telling when someone is in the area around her. The rippling effects entering her similar to a sonar, but with a more defined sense. That she could tell how large the person is, or whether it's a person or object or animal or something deformed.
Effect: PSN Passive
Trained: 375 | Honed: 750 | Mastered: 1125 | Perfected: 1500 [Final: 3750]
Training: 0 / 3750
SP: 25
Chant: 2 count "The Rift"
My defense: It acts like a 3D radar.

Name: Rift bomb
Package: Spatial
Desc: Small gates open up on the palms of her hands and along her feet to which the spatial energy oozes out into a center point in which Izumi creates a transparent orb of distorted space. To which Izumi can throw or kick the distorted space at her targets. Upon coming in contact the spatial energy phases through the target and explodes.
Effect: DMG1, INT1
Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250
Training: 0 / 5626
SP: 50
Chant: 4 count "Radiation"

-----------------
Little Red Riding Hood -
Izumi 'Medusa' Hiramoto - Medusa's Slab
Phaedra Kikan - Style of Movement
Seijin Senkensha -
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PostSubject: Re: Medusa's Slab   Wed Apr 25, 2012 10:27 am

Quote :
Name: Rift wave
Package: Spatial
Desc: A shield created from the fabric of space and time itself, its spatial energy being pulled around Izumi and protecting her. The shield is twice Izumi's size and shapes around Izumi like a sphere. Though as for its appearance it doesn't hold one. When the shield is struck it wobbles as if it was water and it ripples from the point of impact. Its appearance is a transparent spherical shield which upon looking at it you can clearly see right through it.
- Approved Light

Name: Rift wing
Package: Spatial
Desc: A temporary shield created from a piece of fabric of space and time itself. The spatial energy being pulled in front of Izumi and protects her. The size of the shield is circular and it's twice Izumi's size. When the shield is struck it wobbles as if it were water and ripples from the point of impact. Its appearance is a transparent circular shield which upon looking at it you can clearly see right through it.
- Approved Light

Name: Gorgyn's Rift
Package: Spatial
Desc: This is tapping into her nature of a gorgyn hybrid, retouching into the legend of a gaze so terrible that looking upon it would turn anyone to stone. Though now Izumi's releasing spatial cosmic energy through her vision. The energy upon contact with another body induces an awful reaction in which the cosmic energy wraps around the body and "detaches" it from space preventing the victim from moving all together. So in the end it leaves them 'stoned' in place.
- Approved Light

Name: Rift hunger
Package: Spatial
Desc: The spatial energy Izumi summons out through her pores. When this technique comes in contact with physical matter it gives Izumi added space adding in extra space that she needs to be released from the bind. (Example if she were tied up the spatial energy is summoned in the area between her skin and the rope and adds in extra space for Izumi to move and escape)
- Light Approved Version

Name: Jumper
Package: Spatial
Desc: A short distance teleportation technique Izumi had rediscovered. Something that she had gotten quite use to doing pre-dawn, though now she redefined it literally moving between space and time itself. Izumi wrap's her body in her spatial energy and 'slips' out of this plane of existence and then renters it in a different location. The best part about this is she's capable of targeting multiple targets with this and permitting them to teleport as well.
- Approved Light

Name: Za Warudo
Package: Spatial
Desc: A devastating technique where energy swells within the user's body and then explodes outward in all directions causing a spatial anomaly effectively slowing down time itself. The spatial energy rippling out is what causes the very fabric of time to slow. With this Izumi is capable of freezing everyone around her, or picking and choosing who she wishes to not be affected by it.
- Approved Light

Name: The Rift
Package: Spatial, Passive
Desc: With how attuned Izumi is with her spatial energy and the fabric of space and time she is more than capable of telling when someone is in the area around her. The rippling effects entering her similar to a sonar, with the ability to pinpoint magical presences within its radius of range.
- Light Approved Version

Name: Rift bomb
Package: Spatial
Desc: Small gates open up on the palms of her hands and along her feet to which the spatial energy oozes out into a center point in which Izumi creates a transparent orb of distorted space. To which Izumi can throw or kick the distorted space at her targets. Upon coming in contact the spatial energy phases through the target and explodes.
- Approved Light

-----------------
"I am the Solution."
Jyn'rai Keirosuki [Techs] - Domen'Yun [Techs] - Asei Jyn [Techs]
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PostSubject: Re: Medusa's Slab   Thu May 03, 2012 11:16 pm

co-approved w/what kyro approved

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