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 U mad bro? ( Pennywise)

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Pennywise
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PostSubject: U mad bro? ( Pennywise)   Tue Jan 03, 2012 5:58 am

Lord Of Madness
Description:
Pennywise is part of the group of Onikonjou known as te Lords of Madness. These Onikonjou as as their title puts it are. Quite insane. However unlike your regular mad creature. They are some how able to control their madness, tapping into the darkest reaches of the mind, and finding power.
Tags: STY (Stage 1)
Package: Madness (unique)

" Urgh you got me!...lolnotreally"
Description:
They say sanity is a fragile thing, and around madness so is reality. If Pennywise incurs an injury, he can undo its effects on his body by simply refusing to believe that it happened. And reality, not really wanting to argue. Will fold. Undoing the damage done. Of course, there are limits to just how much he's able to undo in one moment. Sometimes reality argues back. But thats not a problem. He can debate better than reality can. When this happens. Flesh/bone/etc) reforms just as it was over the injury.
Tags: REG, 5% per post
Package: Madness (unique)

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Smooth Criminal
U Mad Bro?


Last edited by Pennywise on Wed Jan 04, 2012 12:35 am; edited 1 time in total
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Shintre
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PostSubject: Re: U mad bro? ( Pennywise)   Wed Jan 04, 2012 12:33 am

LOM - good
UYGMLNR - add what happens to penny in description to bring on this reg. does he glow, jiggle, or just reform? wow me

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PostSubject: Re: U mad bro? ( Pennywise)   Wed Jan 04, 2012 12:35 am

Done

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U Mad Bro?
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PostSubject: Re: U mad bro? ( Pennywise)   Wed Jan 04, 2012 12:37 am

xD then ur good

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PostSubject: Re: U mad bro? ( Pennywise)   Sat Jan 07, 2012 12:30 am

Crazyfist
Description:
A mixed martial art that combines elements of Judo, Akido, and karate into one single martial art. Its main focus seems to be on countering an opponents attack as opposed to outright attacking.
Tags: STY (Stage 1)
Package: Martial Arts
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Loltryme
Description:
Pennywise enters a posture which allows for fluid movement of his body. Whilst being strong enough to take an attack in stride. This is often employed when taking a hit is inevitable. Allowing him to strike back if the conditions are right.
Tags: CND (STG 2), Condition: On hit. Technique(s) applied: " Oh snap!", GRD ( STG2) +1 DEF
Package: Martial Arts/Defense
SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3525 Perfected: 4500


Tell the dirt I said hi!
Description:
A varient of the Judo move tiatoshi, Penny grasps the opponent by the elbow and collar( or shoulder if clothing is lacking). Moves his body to the side, stretching out his leg and throwing/tripping his opponent into the ground. Primarily used as a counter. The technique requires quick whip like movement in its successful attempts.
Tags: DMG (Stage 1) MOB (STG2), MOV +1
Package: Martial Arts/Movement
SP: 100 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000

Oh Snap!
Description:
Theres a saying among martial artists. Never offer a Judo player a straight arm. Never is this so true. In close combat Penny is capable of taking a straight arm and snapping it out of place. Dislocating the arm effectively rendering it useless unless the person can push it back into place. This can be done as an attack however is generally used as a counter. Note that whilst a straight arm is prefered without having to do it himself. Penny is more than capable of wrenching an arm into straightness. Mostly done during his counters. Putting him in the perfect position for this. Whilst dislocated. The arm iss rendered useless .
Tags: BND (STG 1) PHS, DMG (STG1) PHS
Package: Martial Arts/Defense
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
** Logic Behind Oh Snap!: The bind would be the dislocation of the arm in question. Penny's strength dislodges the arm in question, so a strength equal or greater to the force pulling it out. Is needed to push it back in. Till then the arm remains bound.


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Smooth Criminal
U Mad Bro?


Last edited by Pennywise on Sat Jan 07, 2012 5:05 am; edited 1 time in total
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Shintre
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PostSubject: Re: U mad bro? ( Pennywise)   Sat Jan 07, 2012 5:01 am

o ya, need reqs

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Pennywise
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PostSubject: Re: U mad bro? ( Pennywise)   Sat Jan 07, 2012 5:05 am

Sorted

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U Mad Bro?
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PostSubject: Re: U mad bro? ( Pennywise)   Sat Jan 07, 2012 5:15 am

cf - good
ltm - needs SYL2
CND (STG 2), Condition: On hit. Technique(s) applied: " Oh snap!", GRD ( STG2) +1 DEF
Allows another technique of varying number of effects to initiate upon the success of a condition.
GRD ( STG2) +1 DEF not = tech
thdish - should be ok
os - i'll think about how i feel about it

ur techs are ugly, add effects in there some where instead of on the tag line >.>

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Pennywise
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PostSubject: Re: U mad bro? ( Pennywise)   Sat Jan 07, 2012 5:22 am

Shintre wrote:
cf - good Cool
ltm - needs SYL2 Not a problem when I get it, I'll learn it, just getting it approved now when I've thought about it to save time later
CND (STG 2), Condition: On hit. Technique(s) applied: " Oh snap!", GRD ( STG2) +1 DEF
Allows another technique of varying number of effects to initiate upon the success of a condition.
GRD ( STG2) +1 DEF not = tech No, but thats because its a seperate tag on the one tech. Note the STG 2 part.
thdish - should be ok Cool
os - i'll think about how i feel about it Kay

ur techs are ugly, add effects in there some where instead of on the tag line >.> Noted

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U Mad Bro?
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PostSubject: Re: U mad bro? ( Pennywise)   Thu Jan 12, 2012 2:47 am

@ grd - then that's ok

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PostSubject: Re: U mad bro? ( Pennywise)   Thu Jan 26, 2012 3:41 am

Any thoughts on Oh Snap yet?

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U Mad Bro?
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PostSubject: Re: U mad bro? ( Pennywise)   Thu Jan 26, 2012 9:02 pm

ya i dun like the bind part

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PostSubject: Re: U mad bro? ( Pennywise)   Sat Jan 28, 2012 12:59 am

Oh Snap!
Description:
Theres a saying among martial artists. Never offer a Judo player a straight arm. Never is this so true. In close combat Penny is capable of taking a straight arm and snapping it out of place (putting it at a bad angle). When in this position Penny either sweeps the opponent to the ground and rips the arm up their back, with a foot plant to stablise the hold. Or when standing, twists the arm and forces his opponent against another solid surface using his body to stablise the bind.
Tags: BND (STG 1) PHS, DMG (STG1) PHS
Package: Martial Arts/Defense
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Straight to the Moon
Description: The basic attack formation of Penny's martial arts. Comes in a variety of flavours. Punch, kick, knee to the groin. Its all good.
Tags: DMG (STG2)
Package: Martial Arts
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000


Modified Oh Snap.

Mad Skillz
Description: Despite losing most of his powers due to the dawn. Penny still has a good memory. And remembers his training as an agent of the Kyro Corp. This section of his training covered physical movement.
Tags: SYL( STG 2)
Package: Movement
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000


Smooth Operator
Description: Prior to the Dawn Penny recieved training at the Kyro Corporation as a bodyguard. Whilst security was technically the primary role. All corportations have their dark sides. Wiseman as they knew him, was also trained to be an internal operative, promoting the efforts of his employer be it by defense. Or corportate sabotague. This training continues to serve him well in the more shady aspects of the after dawn world. Allowing him to move stealthily in shadows and out. Blending into a crowd, hiding in plain sight or in the darkness. He's much harder to spot than your regular joe.
Tags:PPC ( STG2)
Package: Movement
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000


Hit me again!
Description:Despite losing most of his powers due to the dawn. Penny still has a good memory. And remembers his training as an agent of the Kyro Corp. This section of his training covered physical defense. Of course his natural abilities as a nut job of the demon world kinda help with that.
Tags: SYL (STG2)
Package: Defense
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000


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Noah
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PostSubject: Re: U mad bro? ( Pennywise)   Tue Jan 31, 2012 11:42 pm

@Oh Snap!: The Modified version Approved Once SP is Calculated correctly and take out Defensive. Bind isn't restricted to the Martial arts package and it just look like your trying to combine 2 packages when there is no need to lol.
@Straight to the Moon: Thats just not cool...xD Approved
@Mad Skillz: Hmmm...I too have Mad Skillz. Approved
@Smooth Operator: Approved
@Hit me again!: Approved

@Effects: Well...there are none lol. It'll be good to put the effects too than just have the tags there assuming people will either know what that level of Tag does, or if they will go to the site to check lol
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PostSubject: Re: U mad bro? ( Pennywise)   Wed Feb 01, 2012 3:05 am

Oh Snap: What Noah said!
Straight to the Moon: You realize, DMG 2 and DMG 1 have the same effect, right? So you're paying more stamina for the same tech. If you're fine with that, Light Vote Approved. Otherwise, when you repost Oh Snap for approval, you might wanna look into that too.
Mad Skillz: Light Vote approved.

Smooth Operator: Light Vote Approved
Note for Smooth:
 

Hit Me Again: Light Vote Approved.

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PostSubject: Re: U mad bro? ( Pennywise)   Sun Feb 19, 2012 2:04 am

Jack's a Ninja
Description: Utilizing his operative training. Pennywise begins to walk and move in a way that silences his steps, breathing. And other noise generated by his body.
Tags:NCN(STG1)
Package: Movement
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Devilspeed(Short Range)
Description: A technique developed by Penny whilst fighting alongside Shiori. Having experienced the high speed technique known as Godspeed. "Wiseman" developed its demonic counterpart. Devilspeed. At short range Devilspeed is a teleportation technique that looks very similar to Godspeed, only in that it leaves a wisp of shadow behind after the user disappears. The only downside to devilspeed is that it only works in dark areas or at night.
Tags: TEL STG1
Package: Madness ( Based on Dark)
SP: 25 | Trained: 375 Honed: 750 Mastered: 1125 Perfected: 1500

Sin-dar(Passive)
Description: An ability of Pennys used to pick up the dark and or depraved acts that can stain a persons soul and power. Whilst he can't pick up on the precise details of the acts, or have any knowledge of them. The ability allows him to detect and distinguish people by the feeling of their inner darkness/madness.
Tags:SSN ( STG 1), COM (STG 1)
Package: Madness/Psionic
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

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U Mad Bro?


Last edited by Pennywise on Sun Feb 19, 2012 2:16 am; edited 2 times in total
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Noah
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PostSubject: Re: U mad bro? ( Pennywise)   Sun Feb 19, 2012 2:09 am

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aѕceпxion
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PostSubject: Re: U mad bro? ( Pennywise)   Sun Feb 19, 2012 2:12 am

Jack's a Ninja – Light Sanctioned
Devilspeed – Add chant/count (2), then Light Sanctioned
Sin-dar – I feel this would need COM for the distinction as SSN only gives presence. Correct and this will be Light Sanctioned.

Edit wrote:
Sin-dar(Passive)
Description: An ability of Pennys used to pick up the dark and or depraved acts that can stain a persons soul and power. Whilst he can't pick up on the precise details of the acts, or have any knowledge of them. The ability allows him to detect and distinguish people by the feeling of their inner darkness/madness.
Tags:SSN ( STG 1), COM (STG 1)
Package: Madness/Psionic
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
Edited version approved

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PostSubject: Re: U mad bro? ( Pennywise)   Fri Apr 20, 2012 9:12 pm

Oh Snap!
Description: A sneak attack technique. Penny advances on the opponent, usually from behind. Grabs them. And forces unnatural movement in their neck to cause damage. Capable of instant kill if critical gained.
Tags:DMG (STG 1)
Package: Martial Arts
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Fang of Caerbannog
Description: Using the power of madness Penny summons a portion of the black beast of Caerbannog to attack his enemies. In this case it is a giant shadowy rabbits head that emerges from a pool of darkness on the ground. Gnashing at all nearby enemies
Tags: DMG(STG1), AOE(STG1)
Package: Madness
Chant: Bane of Tim Arise!
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

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U Mad Bro?
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aѕceпxion
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PostSubject: Re: U mad bro? ( Pennywise)   Sat Apr 21, 2012 7:47 am

Approved versions

Quote :
Oh Snap!
Description: A sneak attack technique. Penny advances on the opponent, usually from behind. Grabs them. And forces unnatural movement in their neck to cause damage. Capable of instant kill if critical gained.
Tags: DMG (STG 1)
Package: Martial Arts
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
Note - critical effects do not need to be specified/defined in the description of a tech.

Fang of Caerbannog
Description: Using the power of madness Penny summons a portion of the black beast of Caerbannog to attack his enemies. In this case it is a giant shadowy rabbits head that emerges from a pool of darkness on the ground. Gnashing at all nearby enemies
Tags: DMG(STG1), AOE(STG1)
Package: Madness
Chant: Bane of Tim Arise!
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

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PostSubject: Re: U mad bro? ( Pennywise)   Thu May 03, 2012 11:18 pm

+1

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PostSubject: Re: U mad bro? ( Pennywise)   Wed May 16, 2012 8:01 pm

Sniping
Description:
After obtaining the Scylla Sniper Rifle from the KC Cache Penny began to put it into use. Developing a knack for long distance shooting.
Tags: STY (Stage 1)
Package: Mechanical Ranged
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

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U Mad Bro?


Last edited by Pennywise on Thu May 17, 2012 5:41 am; edited 1 time in total
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PostSubject: Re: U mad bro? ( Pennywise)   Thu May 17, 2012 12:17 am

approved

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