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 Ascension of Strength (Jin/Jyn)

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Supreme Mystic
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PostSubject: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyTue May 17, 2011 8:04 pm

BLADED:

DEFENSE:

LIGHT:

MARTIAL ARTS:

MOVEMENT:

SENSING:


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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyWed May 18, 2011 1:19 pm

approved
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyThu May 19, 2011 10:53 pm

Spoiler:


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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyFri May 20, 2011 8:56 am

looks good, i like how u added the reqs in there
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyFri May 20, 2011 5:59 pm

Spoiler:


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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyMon May 23, 2011 12:45 pm

Bee Sting
(Bladed, DMG Stg1, FOR Stg1)
A slash projects a slender force arrow at a target.
Effect: Damage = Str +0; Projectile size = Weapon x1
Drain: 20 STA
Training Reqs: 750 / 1500 / 2250 / 3000
SP Req: 50 SP

Simple Melee II
(Bladed, DMG Stg2)
A basic attack that occurs in the form of a slash or a thrust.
Effect: Damage = Strength + 1
Drain: 20 STA
Training Reqs: 750 / 1500 / 2250 / 3000
SP Req: 75

Donkey Bash
(Bladed, STE Stg3)
Sudden strength channels through the base of a bladed weapon via a solid strike on a target that suddenly disrupts its ability to stay conscious.
Effect: K/O
Drain: 30 STA
Training Reqs: 1000 / 2000 / 3000 / 4000
SP Req: 250
pending approval / i'm lookin @ a few things for STE

Aegis Shield
(Defense, DEF, Stg2)
Calling upon internal strength, Jin is able to toughen his body against magical attacks.
Effect: Aegis +1
Training Reqs: 750 / 1500 / 2250 / 3000
SP Req: 75

Speed Burst I
(Defense, DEX, Stg2)
A short ranged acceleration in speed.
Effect: Speed + 1
Training Reqs: 750 / 1500 / 2250 / 3000
SP Req: 75

Painlessness (Passive)
(Defense, JUG, Stg2)
Internal turmoil at a young age had a beneficial effect of dulling pain.
Effect: able to take +1 DMG without being interrupted
Training Reqs: 750 / 1500 / 2250 / 3000
SP Req: 75

Strengthened Immune (Passive)
(Defense, SEI, Stg2)
Aside from being able to eat almost anything, this helps counteract poison.
Effect: reduces poison duration 25%
Training Reqs: 750 / 1500 / 2250 / 3000
SP Req: 75

Voided Resistance (Passive)
(Defense, MRS, Stg2)
Growing up around a void user invoked a natural resistance.
Effect: 50% DMG reduction from Void Magic Package
Training Reqs: 750 / 1500 / 2250 / 3000
SP Req: 75

rest are approved
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyWed May 25, 2011 11:26 pm

Spoiler:


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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyThu May 26, 2011 12:09 pm

approved
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptySat May 28, 2011 2:20 am

Spoiler:


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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyTue May 31, 2011 9:57 am

approved
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyFri Jun 10, 2011 5:50 pm

Spoiler:


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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyMon Jun 13, 2011 8:57 am

@ light icon - i dunno if i like that as 1 tech b/c of the whole half using it thing
see if you can make that simpler or break it into 2 techs

other 2 are approved
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyThu Jun 16, 2011 1:10 pm

Spoiler:


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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyThu Jun 16, 2011 1:37 pm

approved versions

Shield of Light Presence
(Light, SHLD Stg1)
Invokes a thin dual-layer barrier of Light particles that buffers the body from damage.
Effect: Density = INT + 0
SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
* these effects should be stg1

Light Icon
(Light, OBC+ Stg1, ANI Stg1)
Creates a floating 'sword' of light that can be manipulated via light energy.
Effect: Size =< sword, DEN = 1, movement skill = Novice
SP: 75 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
* remove range

Icon's Presence
(Light, SEN Stg1, MLT Stg2)
Allows the connection between created Light Icons and their creator allowing him to sense changes in light energy around them; this is normally used for scouting.
Effect: range = 10 ft, # of targets = 2
SP: 100 | Trained: 1000 Honed: 2000 Mastered: 3300 Perfected: 4000
* added effect

thought u didn't make mistakes homie? xD
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptySun Jun 19, 2011 11:17 pm

H2H Melee Combat II
(Martial Arts, DMG Stg2)
Intermediate physical strikes contained within the Animaru Tai Martial Arts.
Effect: DMG = Str + 1
SP: 75 | Trained: 563 Honed: 1125 Mastered: 1913 Perfected: 2250

Mosh Fighting
(Martial Arts, DMG Stg1, MLT Stg1)
This is the ability to strike two opponents at once with an elevated amount of accuracy while fighting.
Effect: DMG = STR + 0, # of Targets = 2
SP: 50 | Trained: 563 Honed: 1125 Mastered: 1688 Perfected: 2250

Ki Disperse
(Martial Arts, ERT+ Stg3)
Channels inner strength and then exerts it outward in all directions.
Effect: Radial pushback force = Strong
SP: 250 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Illusive Strike
(Martial Arts/Defense, DEX Stg2, DMG Stg2)
While in the process of receiving an attack, reaction time is boosted in order to counter attack with a melee strike.
Effect: MOV + 1, DMG = STR + 1
EXP = 2,000
SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500

Desert Winds
(Movement, DEX Stg2, ACC Stg2)
An instant acceleration technique that instantaneously boosts speed over a distance.
Effect: Range = 10 ft, SPD + 1
SP: 150 | Trained: 1125 Honed: 2250 Mastered: 3825 Perfected: 4500
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyWed Jun 22, 2011 8:48 am

approved
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyWed Jul 13, 2011 10:21 pm

Spoiler:


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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyThu Jul 14, 2011 4:55 pm

approved
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptySat Jul 16, 2011 3:59 pm

Upgrades
Previous versions approved, no change in description only stages.

Simple Melee (YajuuKen SYL, DMG Stg4)
A basic attack that occurs in the form of a slash or a thrust.
Effect: Damage = Strength + 2
- Stg 2 > 4 (DMG)
- SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000
- SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
- Difference: 7500 - 12500 = -5000 (Mastered)

Essence of Ken (ERT+ Stg4, AOE Stg1)
Inner strength is channeled through the sword and made manifest as it pushes out in all directions.
Effect: Radial Pushback Force = Ascended (+4), Range = 5 ft.
- Stg 1 > 4 (ERT)
- SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
- SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
- Difference: 7500 - 15000 = -7500 (Honed)

Winged Slash (ERT Stg4, DMG Stg1)
Strength channeled through the sword pushes away an opponent on contact.
Effect: Linear Pushback Force = Ascended (+4), DMG = Str + 0
- Stg 1 > 4 (ERT)
- SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
- SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
- Difference: 7500 - 15000 = -7500 (Honed)

Bee Sting (DMG Stg4, FOR Stg1)
A slash projects a slender force arrow at a target.
Effect: Damage = Str + 2; Projectile size = Weapon x1
- Stg 1 > 4 (DMG)
- SP: 50 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000
- SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
- Difference: 7500 - 15000 = -7500 (Honed)

Blade Endurance (Passive, END Stg4)
Reduces the amount of effort used in weapon melee combat.
Effect: reduces stamina 40% for the Blades package.
- Stg 3 > 4 (END)
- SP: 250 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000
- SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
- Difference: 10000 - 12500 = -2500 (Mastered)

Light Flash (TEL Stg4)
Gives the ability to teleport in a burst of light from one place to another within range.
Effect: Teleportation range = 20 ft
- Stg 1 > Stg 4 (TEL)
- SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
- SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
- Difference: 5000 - 12500 = -7500 (Honed)

Light Presence (SEN Stg1)
Allows the feeling of changes in the atmosphere through light except in complete darkness.
Effect: able to feel changes in light in a range up to 40ft
- Stg 1 > Stg 4 (SEN)
- SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
- SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
- Difference: 5000 - 12500 = -7500 (Honed)

Burst (DMG Stg4)
Projects a small spark or orb of light energy at a target that deals damage.
Effect: Damage = INT + 2
- Stg 1 > Stg 4 (DMG)
- SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
- SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
- Difference: 5000 - 12500 = -7500 (Honed)

Ken Plus (OBC+ Stg4)
Coats a blade or object with light energy to reinforce its current density.
Effect: able to create an item of light up to the size of a 2f House at 5 DEN.
- Stg 2 > Stg 4 (OBC+)
- SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000
- SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
- Difference: 7500 - 12500 = -5000 (Mastered)

Shield of Light Presence
(SHLD Stg4)
Invokes a thin dual-layer barrier of Light particles that buffers the body from damage.
Effect: Density = INT + 0
- Stg 1 > Stg 4 (DMG)
- SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
- SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000
- Difference: 5000 - 12500 = -7500 (Honed)
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyMon Jul 18, 2011 10:09 am

approved
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptySun Jul 24, 2011 4:09 pm

Light

Cicada’s Wrapping (BND 3, OBD+ 3)
This spell collects light particles that form a binding covering that can engulf a target’s entire body and then solidifies gaining density.
Effect: Binding Type = Physical, Binding Strength = High, Object Density = 5, Mass = size ref. ‘Single Story House’
SP: 500 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Exploding Light (AOE 1, DMG 1, DLY 1)
This allows the user to detonate light energy has been created with OBC+.
Effect: DMG = INT + 1, AOE = 5 ft, Delay = 1 post
SP: 75 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000

Projectile

Hornet Style Striking (SYL 1)
This is a technique style for throwing hand projectiles with accuracy.
Effect: skill based on trained level
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

“* Hand projectiles DMG and MOV is based on strength w/ a range of 10 ft per stage.”
Does this mean I only need the style and not an actual tech to “throw”? The throw accuracy seems to be based on style.

Projectile + Light

Honing Strike (HNE 2)
This allows a thrown projectile to follow its target for better accuracy.
Effect: Hones up to 1 post
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2550 Perfected: 3000
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyMon Jul 25, 2011 9:46 am

approved version

Exploding Light (AOE 1, DMG 1, DLY 1)
This allows the user to detonate light energy shortly after it has been created with OBC+.
Effect: DMG = INT + 1, AOE = 5 ft, Delay = 1 post
SP: 75 | Trained: 1000 Honed: 2000 Mastered: 3000 Perfected: 4000

i'd rather the delay be based on when the energy is created. not when u use the spell or else that'd make delay pointless.

since hand projectiles have their own dmg and the only effect is style then ya, you dun need a "regular throw" tech.

rest are approved
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyWed Aug 24, 2011 8:25 pm

Defense

Power Out (Phys BD-4)
A manner where Jyn utilizes inner strength rapidly increase his muscle output in order to break out of a physical bind. Effect: Physical Bind Breaking Strength = Strength + 3

Mind Right (Mag/Mental BD-4)
A manner where Jyn utilizes his inner mental mind to increase his conscious strength in order to break out of a mental bind.
Effect: Magical (Mental) Bind Breaking Strength = Fierce

Defense + Light

Healing Factor (Reg1, HP+1, MDE)
Initiates a mode where Jyn's body heals and mends itself at an accelerated rate.
Effect: # of posts needed to regen 25% body mass = 6, HP = +5 per post
SP: 300 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Light

Deception (SHP3, BND2, AOE1)
When Jyn unleashes this spell, he can trick those within range of him into thinking that he is someone else. His words and mannerisms will be translated as that of the person that he is pretending to be to whosoever is under the power of the bind. For everyone else not in range of the spell, Jyn will either remain the same or take on the appearance of the person that he's imatating. Jyn will only be able to take on 3 forms permanently, with the forms TBA with three unique usages of this tech.
Effect: # of available forms = 3 (?, ?, and ?), Mental Bind Strength = Medium, Range = 10 yards
SP: 350 | Trained: 1625 Honed: 3250 Mastered: 5025 Perfected: 6500


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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyMon Aug 29, 2011 10:00 am

approved
deception is approve as long as you realize that its forms will stick forever once you get em
you can't swap out forms w/this tech to get infinite forms, etc
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptySun Sep 18, 2011 2:53 pm

Psionic (MRS4)
Light energy built up within gives a resistance to the darkness.
Effect: 100% Psionic DMG Resistance
SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000

Dark (MRS4)
Light energy built up within gives a resistance to the darkness.
Effect: 100% Dark DMG Resistance
SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000

Spiritual Speak (COM1)
Light energy conveys a manner of communication between the user and the target.
Effect: communication range = 2.5 yards
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Weakening Radiance (HND3, AOE2)
The user is able to push out an aura that weakens target(s) around him/her.
Effect: -1 to targets INT, DEX and DEF; range = 10 yards
SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500

Sensing + Support
Limitless Communication (COM1, TRK4)
This allows the user's magic to track down someone speak to them and those within a radius of the target.
Effect: can track user up to 12 hours, range = 2.5 yd radius.
SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyMon Sep 19, 2011 9:30 am

double check tags/packages
if good then approved
ty for short descriptions but i need you to put what package its in in the future
kthxbai
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptySun Oct 09, 2011 12:37 pm

Void

Visual Spatial Sync (WRP4, AOE1)
This allows the user to teleport himself and others long distance. On activation, a glowing sphere grid will form beneath the user and teleport him and those within range of him to another location.
Effect: Distance in feet = 10k, range = 5 ft
SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Void + Sensing

Follow (WRP4, HNE1)
This allows Jyn to follow a target that has teleported out of visual sight in a burst of radiant light.
Effect: Distance in feet = 10k, Time limit for a user to be able to track a target = 15 mins
SP: 525 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Support

Body Sync (MDE3, BSN3, SHP3)
This enables Jyn, Jyneil, or Battousai the ability to transfer their consciousness into a body and use it as if it were their own, thus changing the body into their appearance while ‘bringing it back to life.’ The user will focus on the corpse and perform the handseal of life, which will transfer one of Jyn’s persona’s to the body and cause it to resurrect temporarily.
Effect: Mode duration based on roll, instance duration of posts = 3, # of forms = 3
SP: 750 | Trained: 2000 Honed: 4000 Mastered: 6000 Perfected: 8000

Note: since BSN has its own duration, then each MDE count should occur when the tech naturally completes (i.e. after each BSN post count passage). In short, duration will basically be MDE x BSN.

Heal (HP++2)
The ability to heal others with a small amount of health or revive. The healing occurs in a showering of radiant green light.
Effect: +HP = 20
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Restore (HP++2)
The ability to revitalize others with a small amount of stamina or to revive them. The restoration occurs in a showering of radiant gold light.
Effect: +STA = 20
SP: 75 | Trained: 750 Honed: 1500 Mastered: 2250 Perfected: 3000

Continued Blessing (MDE3, HP++2)
The ability to heal others over a span of time. A radiant green aura will glow around the person’s body as they are continually healed.
Effect: +HP = 20, duration based on roll
SP: 325 | Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500

Stamina Springs (MDE3, HP+3)
The ability to refresh stamina over a span of time. A radiant golden aura will glow around the person’s body as they are continually refreshed.
Effect: +STA = 10, duration based on roll
SP: 500 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Stamina Vamp (ABS4)
The user will glow with a red energy that will indicate a connection with the target in the use of this ability that drains stamina from an opponent to refresh oneself.
Effect: Stamina drained = 20, Stamina absorbed = 10
SP: 500 | Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000

False Senses (BND1, Mental\Illusion)
After channeling this, a weak and very subtle spell will be caste upon the user that will throw off their senses reducing the accuracy of their ability to track or sense the user.
Effect: Bind strength = low
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000

Prostrate (BND5, Charm\Emotional)
A verbal command to become submission puts the target into obedience of the user.
Effect: Bind influence = Destructive
SP: 1000 | Trained: 1500 Honed: 3000 Mastered: 4500 Perfected: 6000

Water

Water Generation (AOE1)
Channeling water magic allows the creation of water, enough to fill a volume of 5 ft.
Effect: range = 5 ft
SP: 25 | Trained: 500 Honed: 1000 Mastered: 1500 Perfected: 2000
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyMon Oct 10, 2011 11:34 am

Body Sync (MDE3, BSN3, SHP3)
This enables Jyn, Jyneil, or Battousai the ability to transfer their consciousness into a body and use it as if it were their own, thus changing the body into their appearance while ‘bringing it back to life.’ The user will focus on the corpse and perform the handseal of life, which will transfer one of Jyn’s persona’s to the body and cause it to resurrect temporarily.
Effect: Mode duration based on roll, instance duration of posts = 3, # of forms = 3
SP: 750 | Trained: 2000 Honed: 4000 Mastered: 6000 Perfected: 8000
((unless you add dmg, the ppl you create won't really be able to do anything. you won't be able to xfer techs from your main body to a dopple to give you like x2 of your charrie... just in case that's where you were heading w/this))

rest are approved
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyMon Oct 10, 2011 4:30 pm

I'm aware of that; unlike others, I do have techs that are simply for storyline purposes. I assume it's fine if I know that?
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PostSubject: Re: Ascension of Strength (Jin/Jyn)   Ascension of Strength (Jin/Jyn) EmptyTue Oct 11, 2011 10:40 am

kk approved
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