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 Dravec's Arsenal

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Kazatul
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PostSubject: Dravec's Arsenal   Wed May 18, 2011 7:31 am

Affinity: Void
Base mSP: 500 (Stage 4)
Base pSP: 500 (Stage 4)

Void (Affinity):
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Martial Arts:
 
Martial Arts Forbidden Techniques:
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sensing:
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Defense:
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Support:
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Psionics:
 

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"I Will Strike First and I Will Strike Last. Order calls for your neutralization."
Kautuka - Mystic Hybrid | The Art of War


Last edited by Kazatul on Mon Dec 19, 2011 2:43 pm; edited 32 times in total
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PostSubject: Re: Dravec's Arsenal   Thu May 19, 2011 1:20 am

approved
so you're not surprised:
Magic energy moves at the same rate as a magic spell. No spells generate "at the target." Energy must flow from caster to user even if it's invisible (i.e. Psionics, Status Effects)
- http://dor.net63.net/1_magical.html

edit: reapproved, plz make a new post instead of editing it
makes it easier on me

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Last edited by Shintre on Thu May 19, 2011 4:11 am; edited 1 time in total
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PostSubject: Re: Dravec's Arsenal   Thu May 19, 2011 4:05 am

Package: Void
Ability: Minor Distortion
Primary Effect: Stage 1 DMG
Secondary Effect: Stage 1 AOE
Description: Transfers energy thru the Void to create a small spatial distortion that damages all enemies within the target area.

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PostSubject: Re: Dravec's Arsenal   Thu May 19, 2011 4:10 am

approved

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PostSubject: Re: Dravec's Arsenal   Thu May 19, 2011 8:35 am

Package: Void
Ability: Portal
Primary Effect: Stage 2 WRP
Description: Allows Dravec and anyone connected to him to teleport from one place to another.

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PostSubject: Re: Dravec's Arsenal   Thu May 19, 2011 11:08 pm

that's gonna need either multi target or a radius added to it. try

Package: Void

Portal
Description: Allows Dravec and anyone connected to him to teleport from one place to another.
Effect: WRP (Stg2, Distance = 50 ft), AOE (Stg1, Range=5 ft)

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PostSubject: Re: Dravec's Arsenal   Fri May 20, 2011 12:37 am

For AOE, if it's at Stage 1 and that's 5 yards, it is still possible to shrink the radius to say people within only 10 feet, right?
2) Can he chose what gets teleported with him within that radius or does everything come with him? Primarily b/c I don't wanna be in a shop or tavern and take like 10 drunk townies with me if I teleport out.

If he choses then yeah, I'll run it as is with AOE I.
If everything, then I'll use MLT I with it. He won't be teleporting armies for a while, so yeah.

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PostSubject: Re: Dravec's Arsenal   Fri May 20, 2011 1:33 am

1) ya u can shrink radius / that's a max
2) he can with targeting

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PostSubject: Re: Dravec's Arsenal   Fri May 20, 2011 2:13 am

Package: Void

Portal
Description: Allows Dravec and anyone connected to him to teleport from one place to another.
Effect: WRP (Stg2, Distance = 50 ft), MLT (Stg1, 2 Targets)

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"I Will Strike First and I Will Strike Last. Order calls for your neutralization."
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PostSubject: Re: Dravec's Arsenal   Fri May 20, 2011 3:40 am

approved

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PostSubject: Re: Dravec's Arsenal   Fri May 20, 2011 9:01 am

Package: Void

Disruptive Field
Creates a field of spatial distortions around Dravec's body to protect him from damage.
Effect: SHLD II (+1 to DEF)
Requires: 75 mSP

Shimmering Rupture (Locked)
A defensive maneuver in which Dravec teleports away from his current position leaving a radial blast explosion pulsing out in his place.
Effect: WRP I + DMG II + AOE I
Requires: 25 + 75 + 25 = 125 mSP

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PostSubject: Re: Dravec's Arsenal   Fri May 20, 2011 8:56 pm

DF is approved
SR is tricky b/c nothing specifies how far you can warp away. you might need an AOE for the dmg and an aoe for the warp to cover your distance. come up w/something on this one

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PostSubject: Re: Dravec's Arsenal   Fri May 20, 2011 11:42 pm

The stage of WRP determines how far u warp away, which at S1 is 10 feet.

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PostSubject: Re: Dravec's Arsenal   Sat May 21, 2011 12:21 am

ah okay approved then

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PostSubject: Re: Dravec's Arsenal   Wed May 25, 2011 3:29 am

Formless Zero
The Void surrounds Dravec's body to interrupt magical binds placed on him.
Effect: BND- II (Breaks Medium and weaker magical binds)
Requires: 75 mSP

Formless One
A repulsion ability used via the Void that breaks physical restraints placed on Dravec.
Effect: BND- II (Breaks Medium and weaker physical binds)
Requires: 75 mSP

Void Senses
Attuned to the Void, Dravec can sense shifts in the Void and spatial distortions around him.
Effect: SEN II (20 feet)
Requires: 75 mSP

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"I Will Strike First and I Will Strike Last. Order calls for your neutralization."
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PostSubject: Re: Dravec's Arsenal   Wed May 25, 2011 8:02 pm

approved

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PostSubject: Re: Dravec's Arsenal   Fri May 27, 2011 10:03 am

Void Choke
A violent technique where Dravec forms the Void into a claw like hand that rips out of a void and grabs the target by the throat holding them firmly in place while squeezing the life out of them.
Effect: BND III + DMG II
mSP: 325
Chant: "I find your lack of faith in the Void disturbing!"

Imprisonment
Traps the target within a pocket void realm rendering them unconscious (KO).
Effect: STE (KO)
mSP: 250

Interference
Dravec unleashes a strong pulse of Void energy at multiple target that disables their ability to use magic and high level physical abilities.
Effect: STE (Stun) + MLT II
mSP: 325

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"I Will Strike First and I Will Strike Last. Order calls for your neutralization."
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PostSubject: Re: Dravec's Arsenal   Fri May 27, 2011 10:54 pm

for void choke - i dun want you to think it's gonna have honing properties. i.e. if the choke a bitch misses, for you to retry grabbing them it's gonna take another invocation of the spell. since there's no range on it, i dun expect a hand chasin someone around, etc.

Imprisonment
Traps the target within a pocket void realm rendering them unconscious (KO).
Effect: STE (KO)
mSP: 250
edit
i feel like this needs TEL associated w/it...

Interference
Dravec unleashes a strong pulse of Void energy at multiple target that disables their ability to use magic and high level physical abilities.
Effect: STE (Stun) + MLT II
mSP: 325
approved
if you want. i think AOE would be better but i guess ur going for range.

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PostSubject: Re: Dravec's Arsenal   Sat May 28, 2011 4:18 am

@Void Choke: I know. I'm debating on adding Honing to it now that it's been added to WOE. So since I don't have the mSP for it anyway yet, I'll wait a lil bit and tweak if necessary.

@Imprisonment: I thought about adding WRP b/c of how the tech works, but I wasn't really sure how else to "KO" someone with Void energy. If you want it added, lemme know and I'll add it. Also, since they aren't actually traveling anywhere, I can use Stage 1 WRP, right?

@Interference: Originally it was meant to be AOE, but it seems like "friendly fire" is on on this site and I don't wanna stun my friends, lol. If it's not then yeah, I'd like to change it to AOE.

New Ability...

Transport
Used for teleporting larger groups like rescue parties or military squads.
Effect: WRP III + AOE I
mSP: 275 (250+25)

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PostSubject: Re: Dravec's Arsenal   Sat May 28, 2011 4:38 am

@ imprisonment - it sounds more like WRP and bind rly

Transport
Used for teleporting larger groups like rescue parties or military squads.
Effect: WRP III + AOE I
mSP: 275 (250+25)
approved

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PostSubject: Re: Dravec's Arsenal   Sat May 28, 2011 4:52 am

@Imprison: That works... lol. Revised Imprison & new KO ability.

Imprison
Traps the target within a pocket void realm.
Effect: WRP I + BIND III
mSP: 275

Blackout
A "void bubble" is created around the target then ruptures dealing concussive damage and rendering the target unconscious.
Effect: STE (KO) + DMG II
mSP: 325

@Interference: So is there a friendly fire setup going on? Basically if it's AOE, would I stun an ally that is within the target area?

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PostSubject: Re: Dravec's Arsenal   Sat May 28, 2011 5:06 am

wanted to use my calculator ^_^

imprisonment
approved
Trained: 1250 Honed: 2500 Mastered: 3750 Perfected: 5000

blackout
change target to target's location so it's less auto-y
Trained: 1375 Honed: 2750 Mastered: 4275 Perfected: 5500

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PostSubject: Re: Dravec's Arsenal   Sat May 28, 2011 7:41 am

Disruptive Field (*renaming original ability Disruptive Shield and making UYB note so that there's no confusion)
Creates a field of spatial distortions around Dravec's body to protect him from damage.
Effect: SHLD II + MDE
mSP: 325

Suffering
This release spatial energy that when it connects infuses the target's body with highly volatile spatial energy that drains their life force until purged.
Effect: STE (Poison) + MLT I
mSP: 275

Paralyze
A surge of spatial energy is channeled into the target's body that overloads their nervous system causing them to be paralyzed.
Effect: STE (Paralysis)
mSP: 275

Package: Psionics (LOCKED)
Telekinesis
Allows Dravec to move objects with his mind.
Effect: ANI + PRJ

Mind Magus (LOCKED)
Dravec casts all of his spells mentally while this mode is active.
Effect: COM I + MDE

-----------------
"I Will Strike First and I Will Strike Last. Order calls for your neutralization."
Kautuka - Mystic Hybrid | The Art of War


Last edited by Kazatul on Fri Jun 03, 2011 1:11 am; edited 1 time in total
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PostSubject: Re: Dravec's Arsenal   Tue May 31, 2011 9:53 pm

i'll wait til ur done w/these to approve them
for the telepathy, you'll prolly wanna use ANI and PRJ

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PostSubject: Re: Dravec's Arsenal   Sat Jun 04, 2011 5:34 am

Updated all info... ready for approval.

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PostSubject: Re: Dravec's Arsenal   Mon Jun 06, 2011 9:07 pm

ok, go ahead and c/p w/e your edited/changed into a new post so i can look @ it
thx

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PostSubject: Re: Dravec's Arsenal   Mon Jun 06, 2011 11:37 pm

Disruptive Field (*renaming original ability Disruptive Shield and making UYB note so that there's no confusion)
Creates a field of spatial distortions around Dravec's body to protect him from damage.
Effect: SHLD II + MDE
mSP: 325

Suffering
This release spatial energy that when it connects infuses the target's body with highly volatile spatial energy that drains their life force until purged.
Effect: STE (Poison) + MLT I
mSP: 275

Paralyze
A surge of spatial energy is channeled into the target's body that overloads their nervous system causing them to be paralyzed.
Effect: STE (Paralysis)
mSP: 275

Package: Psionics (LOCKED)
Telekinesis
Allows Dravec to move objects with his mind.
Effect: ANI + PRJ

Mind Magus (LOCKED)
Dravec casts all of his spells mentally while this mode is active.
Effect: COM I + MDE

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"I Will Strike First and I Will Strike Last. Order calls for your neutralization."
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PostSubject: Re: Dravec's Arsenal   Tue Jun 07, 2011 12:42 am

Mind Magus (LOCKED)
Dravec chants all of his spells mentally while this mode is active.
Effect: COM I + MDE
more like this

add ur reqs in your techs
the rest are approved

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PostSubject: Re: Dravec's Arsenal   Tue Jun 07, 2011 1:20 am

@Mind Magus: Yeah, that's what I meant. It's Myndius.

What do you mean by add reqs? I did add the mSP reqs except for Psionics b/c I haven't unlocked that package yet.

Thank you for approval.

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PostSubject: Re: Dravec's Arsenal   Tue Jun 07, 2011 2:33 am

what i mean: http://h2h.netne.net/tech_cal.html copy and paste the sp and training requirements under ur techs

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PostSubject: Re: Dravec's Arsenal   Tue Jun 07, 2011 10:57 am

Package: Martial Arts (LOCKED)
Olum Akis
An ancient martial arts style from before the Dawn that Dravec learns while confined within the Void Pyre.
Effect: SYL (S1) + DMG II
pSP: 100

Package: Sensing (LOCKED)
Tracking
Allows Dravec to track his prey even after they have fled.
Effect: TRK II
pSP: 75

Hunter's Sight
Effect: VIS II
pSP: 75

Hunter's Sound
Effect: HRG II
pSP: 75

Hunter's Scent
Effect: SML II
pSP: 75

Package: Defense
Willpower
Effect: SEI II (Stun)
pSP: 75

Fortitude
Effect: SEI II (KO)
pSP: 75

Purify Blood
Effect: SEI II (Poison)
pSP: 75

Purify Body
Effect: SEI II (Paralysis)
pSP: 75

Defense+
Effect: DEF II (Defense)
pSP: 75

Aegis+
Effect: DEF II (Aegis)

Phantom
Effect: DEX II (MOV)
pSP: 75

Shadow
Effect: DEX II (SPD)
pSP: 75

Juggernaut
Effect: JUG II
pSP: 75

Psionic Armor
Effect: MRS II (Psionics)
pSP: 75

Master of the Void
Effect: MRS II (Void)
pSP: 75

Spectre
Effect: VPC II
pSP: 75

All these abilities are base versions of the effect, so no descriptions listed on purpose as they are exactly what the effect description says.

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"I Will Strike First and I Will Strike Last. Order calls for your neutralization."
Kautuka - Mystic Hybrid | The Art of War


Last edited by Kazatul on Wed Jun 08, 2011 12:57 am; edited 1 time in total
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PostSubject: Re: Dravec's Arsenal   Wed Jun 08, 2011 12:26 am

ok lemme kno when u add the training reqs like i asked you to do. use the calculator format and repost instead of edit. just a heads up, the longer it takes to comply w/management or the more questions u ask the longer it'll take me to approve these.

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PostSubject: Re: Dravec's Arsenal   Wed Jun 08, 2011 1:06 am

I can't use it at work b/c our IT settings won't let it work anymore for some reason and I'm only really on the site at work or on the bus and I'm not trying to run that calculator repeatedly from my phone. Also, they are all one effect abilities with the exception of the style so EXACTLY what's written on the page is the requirement. I hope this will suffice as understanding b/c I don't RP from home as you already know b/c I'm never really there.

Solo Effects wrote:

Stage Trained Honed Mastered Perfected
1 + 500 + 1000 + 1500 + 2000
2 + 750 + 1500 + 2250 + 3000
3 + 1000 + 2000 + 3000 + 4000
4 + 1250 + 2500 + 3750 + 5000
5 + 1500 + 3000 + 4500 + 6000
6 + 1750 + 3500 + 5250 + 7000

EACH additional effects wrote:

Stage Trained Honed Mastered Perfected
1 + 250 + 500 + 750 + 1000
2 + 375 + 750 + 1125 + 1500
3 + 500 + 1000 + 1500 + 2000
4 + 625 + 1250 + 1875 + 2500
5 + 750 + 1500 + 2250 + 3000
6 + 875 + 1750 + 2625 + 3500

~~~~~~~~~~
So Olum Akis would be:
1 + 500 + 1000 + 1500 + 2000
+ 2 + 375 + 750 + 1125 + 1500

All other abilities requested are simply:
2 + 750 + 1500 + 2250 + 3000

P.S. Yes, your calculators are cool. I really dig them. Also, nowhere on the techs page does it say that I HAVE to use your calculators in order to learn a tech. Hell isn't that part of the intro test? Quit harassing me! Don't mean to sound all pissy, but if I show understanding of something once and it hasn't changed, it's an unnecessary step to keep doing it just so that I can use your calculator. I apologize in advance if this comes off rude. It's 10 in the morning and I haven't had my tea yet.

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PostSubject: Re: Dravec's Arsenal   Wed Jun 08, 2011 1:12 am

you're doing it b/c i asked you to and i'm shin. as you kno, if i want it on the site, i can just go and put it there now. sayin it's not on the site won't help you. where is your god now? perhaps you should pray to him?

but, are you TELLING me that you refuse to comply with my shinmanifest or perhaps are you asking... no pleading... for my leniency to ALLOW you not to put your training reqs AS I HAVE STATED (li) due to work and computer related issues? hmmm?

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PostSubject: Re: Dravec's Arsenal   Wed Jun 08, 2011 1:51 am

Let's go with w/e option ends with you saying "approved".

P.S. EDIT: I was never ASKED to do anything. And this god you speak of? Does he work weekends b/c that would make him far more convenient to have around than some other figures that I know... just saying.

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PostSubject: Re: Dravec's Arsenal   Wed Jun 08, 2011 5:00 am

Package: Martial Arts (LOCKED)
Olum Akis
An ancient martial arts style from before the Dawn that Dravec learns while confined within the Void Pyre.
Effect: SYL (S1) + DMG II
pSP: 100

1 + 500 + 1000 + 1500 + 2000
+ 2 + 375 + 750 + 1125 + 1500

Package: Sensing (LOCKED)
Tracking
Allows Dravec to track his prey even after they have fled.
Effect: TRK II
pSP: 75

Hunter's Sight
Effect: VIS II
pSP: 75

Hunter's Sound
Effect: HRG II
pSP: 75

Hunter's Scent
Effect: SML II
pSP: 75

Package: Defense (LOCKED)
Willpower
Effect: SEI II (Stun)
pSP: 75

Fortitude
Effect: SEI II (KO)
pSP: 75

Purify Blood
Effect: SEI II (Poison)
pSP: 75

Purify Body
Effect: SEI II (Paralysis)
pSP: 75

Defense+
Effect: DEF II (Defense)
pSP: 75

Aegis+
Effect: DEF II (Aegis)

Phantom
Effect: DEX II (MOV)
pSP: 75

Shadow
Effect: DEX II (SPD)
pSP: 75

Juggernaut
Effect: JUG II
pSP: 75

Psionic Armor
Effect: MRS II (Psionics)
pSP: 75

Master of the Void
Effect: MRS II (Void)
pSP: 75

Spectre
Effect: VPC II
pSP: 75

All these abilities are base versions of the effect, so no descriptions listed on purpose as they are exactly what the effect description says.

Their requirements:
2 + 750 + 1500 + 2250 + 3000

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PostSubject: Re: Dravec's Arsenal   Thu Jun 09, 2011 1:25 am

you dun add dmg to your style
have your style and a melee tech separate from it
the rest are approved

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PostSubject: Re: Dravec's Arsenal   Thu Jun 09, 2011 2:04 am

Oh... I thought I could just make it like H2H. Ok tho.

Package: Martial Arts (LOCKED)
Olum Akis
An ancient martial arts style from before the Dawn that is similar to a hybrid of Tai Chi and Muay Thai that Dravec learns while confined within the Void Pyre.
Effect: SYL
pSP: 25
1 + 500 + 1000 + 1500 + 2000

Saldiri
The basic attack of the Olum Akis style, using precision in the striking to inflict added damage.
Effect: DMG II
pSP: 75
2 + 750 + 1500 + 2250 + 3000

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PostSubject: Re: Dravec's Arsenal   Fri Jun 10, 2011 12:34 am

approved

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PostSubject: Re: Dravec's Arsenal   Fri Jul 08, 2011 4:28 am

Void Spy
Allows the user to use his warping ability with his senses to feel shifts in the Void for as far as he can teleport.
Effect: WRP 3 + SEN ?
mSP: Pending
Reqs: Pending

Support Package
Talon: Black
Drains life force from a target over a period of time and heals the user.
Effect: ABS 2 (HP) + MDE
mSP: 75+250 = 325
Reqs: 3 + 1000 + 2000 + 3000 + 4000
2 + 375 + 750 + 1125 + 1500

Talon: Silver
Drains energy from a target over a period of time and recharges the user.
Effect: ABS 2 (STA) + MDE
mSP: 75+250 = 325
Reqs: 3 + 1000 + 2000 + 3000 + 4000
2 + 375 + 750 + 1125 + 1500

Wing: Black
Drains life force from an area of enemies and restores it to the user.
Effect: ABS 2 (HP) + AOE 2
mSP: 150
Reqs: 2 + 750 + 1500 + 2250 + 3000
2 + 375 + 750 + 1125 + 1500

Wing: Silver
Drains energy from an area of enemies and restores it to the user.
Effect: ABS 2 (STA) + AOE 2
mSP: 150
Reqs: 2 + 750 + 1500 + 2250 + 3000
2 + 375 + 750 + 1125 + 1500

Restore Life
Effect: HP(++) 2
mSP: 75
Reqs: 2 + 750 + 1500 + 2250 + 3000

Bane
Effect: HND 2 + MDE
mSP: 325
Reqs: 3 + 1000 + 2000 + 3000 + 4000
2 + 375 + 750 + 1125 + 1500

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PostSubject: Re: Dravec's Arsenal   Wed Jul 13, 2011 12:49 am

void spy dun need warp; it does that w/sen by itself
rest are approved

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PostSubject: Re: Dravec's Arsenal   Wed Jul 13, 2011 4:45 am

Void Spy: I added WRP but I want it to be a long range sensing thru the Void. SEN alone is only close range even at Stage 6. So is long range sensing possible if coupled with something like WRP or no?

@Support: Thank you.

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PostSubject: Re: Dravec's Arsenal   Fri Jul 15, 2011 4:54 am

not that i kno of
plus being able to sense things long distance is kinda eh
b/c of how much stuff there is to sense w/in that distance
maybe you can project a copy of you thru a void via warp and use that as a sensing sentinel or somethin?

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PostSubject: Re: Dravec's Arsenal   Fri Jul 15, 2011 4:58 am

That works. Would I need to combo, WRP+PRJ (Self-Projection) in order to do that?

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PostSubject: Re: Dravec's Arsenal   Fri Jul 15, 2011 9:38 pm

damnit i'm not supposed to think, you are!
self projection projects you... so nah
you might wanna go w/object creation to make a spirit hologram
then warp that spirit hologram (based on WRP distance)
and have it sense around it (area based on SEN i think)
and that might work
i got that idea from kyro's spirit icon things

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PostSubject: Re: Dravec's Arsenal   Sat Jul 16, 2011 1:34 am

Void doesn't have OBC, so would I have to sub in ANI. So it would be like?

Void Spy
Creates a bird created from condensed spatial energies to be teleported out, within the user's WRP range, to allow the user to sense and observe thru the bird as if the user was there.
Effect: WRP + ANI + SEN
mSP: Pending
Reqs: Pending

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PostSubject: Re: Dravec's Arsenal   Sat Jul 16, 2011 2:28 am

well u dun have anything to animate
just combine it w/light or something
if you wanna animate a bird you'd prolly need bind on it

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PostSubject: Re: Dravec's Arsenal   Tue Jul 19, 2011 1:50 am

Tech Replacement Request

Disruptive Shield
Creates a thin barrier of spatial distortions around Dravec's body to protect him from damage.
Effect: SHLD II (+1 to DEF)

Disruptive Field
Creates a field of spatial distortions around Dravec's body to protect him from damage.
Effect: SHLD II + MDE
mSP: 325

Both abilities have been approved, but since the new rules state that you can't add effects to existing abilities, I would like to replace/transfer Disruptive Shield to Disruptive Field please since MDE is a passive effect.

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PostSubject: Re: Dravec's Arsenal   Tue Jul 19, 2011 2:10 am

that's fine, just pay the extra EXP required for the added effect

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PostSubject: Re: Dravec's Arsenal   Wed Jul 20, 2011 7:01 am

Calaki Ghataka (LOCKED)
The name of this martial art style means "Lethal Finesse". The attacks in this style are not based upon brute force, but upon the precision of their strikes. Vital organs and pressure points are targeted to inflict their damage.
Effect: SYL; damage based on DEX, not STR
pSP: 25
1 + 500 + 1000 + 1500 + 2000

Haratala
The basic attack of the Calaki Ghataka style, using precision in the striking to inflict added damage.
Effect: DMG II
pSP: 75
2 + 750 + 1500 + 2250 + 3000

Wasteless
Utilizing precision over brute force, energy is conserved when using this fighting style.
Effect: END II
pSP: 75
2 + 750 + 1500 + 2250 + 3000

Forceful Pulse II
Releasing some of their harnessed ki, the user pushes away all enemies surrounding them with Strong force.
Effect: ERT+ II
pSP: 75
2 + 750 + 1500 + 2250 + 3000

Winged Palm II
In a more focused, yet violent release of one's ki, the user pushes out their ki in a linear path that not only pushes the target back, but inflicts damage on the target as well.
Effect: DMG II + ERT II
pSP: 150
~ + 1125 + 2250 + 3375 + 4500

Defense Package
Restore Self
When allowed to focus his chi, the user can restore lost limbs or repair flesh and broken bones.
Effect: REG II
pSP: 75
2 + 750 + 1500 + 2250 + 3000

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