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Noah
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PostSubject: Inanis City    Wed Jul 20, 2011 1:16 pm


Territory Name: Inanis City
Description: Inanis City Central is one of the most beautiful and peaceful places known, and there was quite a bit there. Asides from the temple and the stuff that was being build within the immediate lands, there were plains south and south west of them though before then is mostly forests with a huge river that runs through the forests, through the city itself and into the ocean. There were also deserts further down south, and beaches and the ocean north. The forests that surrounds city don't extend that far out from the city itself, making it where the ocean is view-able from the Temple.
Map Locations: V8b | V8a | V7c | V7d | W7c| W8a | W8c | V8d | V8c
Claim Style: Conquered [Defeated Castiel]
Area: 289,564sq.ft
Pop Density: 12,175 (Noah | Kimi | Sera | 130 NS Units | 12,045 Civilians)
Pop Limit: 12,175 / 30,475
# Troops Homed: 664 Units
# Workers Homed: 1,030 Units
# Normal Civilians: 10,481 Units

Diplomacy:
» Guest Workers: 0
» Workers Away: 0
» Guest Troops: 0
» Troops Away: 0

NS Work Force: 130
» Naturalist: 5
» Archeologist: 5
» Miner: 50
» Alchemist: 0
» Merchant: 0
» Supporters: 0
» Builders: 40
» Troops: 30 [30Kamis]

Trade School (6) Graduate: 1030
» Naturalist: 60
» Archeologist: 10
» Miner: 50
» Alchemist: 50
» Merchant: 300
» Supporters: 50
» Builders: 510

Items:
» Naturalist Items: 9,912 (common Value)
» Archeologist Items: 158 (common Value)
» Miner Items: 8,448,828 (common Value)
» Alchemist Items: 500 (common Value)
» Merchant Items: 39,596 (common Value)
» Supporters Items: 500 (common Value)

Army:
Specialized:

» Kimi: Kimi is a youthful female human. She has fair skin, long brown hair and green eyes. She wears a red uniform consisting of a beret and a dress on top of her armor, with details in blue and yellow. The color pink is also present in her joints, including her shoulders, belt and feet. Kimi acts as a Navigator for Noah, but constantly urges him to withhold his fighting in situations that don't really require it. In terms of personality, Kimi is romantic and somewhat foolishly naive, originally being the peaceful arbitrator. Even though she don't look like it, she possess the fighting capabilities of an Oni and leads Noah's armed forces.
» Race: Human
» Stats: Strong
» Abilities: Melee, Physical Projectile, Tracking
» Universal Tactics:
-


» Galatea: Galatea has a colorful personality, ranging from playful and sweet to sadistic and secretive. She does, however, always behave in a mock-childish manner, despite the fact that she is at least twenty years old.
She can be extremely affectionate, cherishing her family, particularly those close to Noah, above all else. She has a childlike need to be entertained at all times, usually by Noah or even Kimi. She is also extremely protective of those she cares for, willing to endanger her own life to keep them safe which is why she assist in leading the army.
» Race: Kami
» Stats: Average
» Abilities: Melee, Magical Projectile, Spying
» Universal Tactics:
-

Non Specialized: 664
» Human Troops: 664 [332 Archers|165Males|167Females][332 Warriors|298Males|34Females] (8 Barracks)
» Spirit Troops: 0
» Natural Beast Troops: 0
» Natural Beast Mounts: 0
» Mystic Beast Mounts: 0
» Mystic Beast Troops: 0

Rekku Army: 221 Units | 400 ASP
Commander: Kimi
» HP: ???
» ATK: ???
» DEF: ???
» SPD: ???

Meikei Army: 221 Units | 400 ASP
Commander: Galatea
» HP: ???
» ATK: ???
» DEF: ???
» SPD: ???

???? Army: 222 Units | 400 ASP
Commander: Noah
» HP: ???
» ATK: ???
» DEF: ???
» SPD: ???

Population Structures:
» Twilight Temple: Stone: Abnormal DEF: DEN 10: +24,300 Civilian Population Limit ea.
» House of Noah: Stone: Abnormal DEF: DEN 10: +100 Civilian Population Limit ea.
» Large Houses (x225): Stone: Abnormal DEF: DEN 10: +27 Civilian Population Limit ea.

Commerce Structures:
» Divine Quarry: Quarry III: +160% to Ore Related Worker item generation
» Blessed Quarry: Quarry III: +160% to Ore Related Worker item generation
» Radiant Quarry: Quarry III: +160% to Ore Related Worker item generation
» Neo Arcadia Quarry: Quarry III: +160% to Ore Related Worker item generation
» Tomb Reaper Quarry: Quarry III: +160% to Ore Related Worker item generation
» Royal Guard Quarry: Quarry III: +160% to Ore Related Worker item generation
» Tempest Quarry: Quarry III: +160% to Ore Related Worker item generation
» Aeon Quarry: Quarry III: +160% to Ore Related Worker item generation
» Eternity Quarry: Quarry III: +160% to Ore Related Worker item generation
» Purified Quarry: Quarry III: +160% to Ore Related Worker item generation
» Unforgiving Holy Fields: Farmland: +160% to Agriculture Related Worker item generation
» Enochian Pastures: Pasture: +160% to Agriculture Related Worker item generation
» Celestial Grounds: Hunting Grounds: +160% to Agriculture Related Worker item generation
» Twilight District: Stone Bazaar: Abnormal DEF: DEN 10: +160% to Merchant Related Worker item generation
» Impure District: Stone Bazaar: Abnormal DEF: DEN 10: +160% to Merchant Related Worker item generation
» Foxtar District: Stone Bazaar: Abnormal DEF: DEN 10: +160% to Merchant Related Worker item generation
» Nibelung University: Stone Trade-school: Abnormal DEF: DEN 10: 10% of Population can serve as Workers
» Valesti University: Stone Trade-school: Abnormal DEF: DEN 10: 10% of Population can serve as Workers
» Archangel University: Stone Trade-school: Abnormal DEF: DEN 10: 10% of Population can serve as Workers
» Seraphim University: Stone Trade-school: Abnormal DEF: DEN 10: 10% of Population can serve as Workers
» Phoenix University: Stone Trade-school: Abnormal DEF: DEN 10: 10% of Population can serve as Workers
» Terra University: Stone Trade-school: Abnormal DEF: DEN 10: 10% of Population can serve as Workers
» The Forge: Stone Armory: Abnormal DEF: DEN 10: 10% of Population can serve as Workers
» Unlimited Bladeworks: Stone Blacksmith: Abnormal DEF: DEN 10: 10% of Population can serve as Workers
»

Military Structures:
» The Forge: Stone Armory: Abnormal DEF: DEN 10: +10% (one time) Bonus to Army DEF
» Unlimited Bladeworks: Stone Blacksmith: Abnormal DEF: DEN 10: +10% (one time) Bonus to Army ATK
» I.M Dormitories A: Stone Barracks: Abnormal DEF: DEN 10: +10% of Population can serve as Human NS troops
» I.M Dormitories B: Stone Barracks: Abnormal DEF: DEN 10: +10% of Population can serve as Human NS troops
» I.M Dormitories C: Stone Barracks: Abnormal DEF: DEN 10: +10% of Population can serve as Human NS troops
» I.M Dormitories D: Stone Barracks: Abnormal DEF: DEN 10: +10% of Population can serve as Human NS troops
» I.M Dormitories E: Stone Barracks: Abnormal DEF: DEN 10: +10% of Population can serve as Human NS troops
» I.M Dormitories F: Stone Barracks: Abnormal DEF: DEN 10: +10% of Population can serve as Human NS troops
» I.M Dormitories G: Stone Barracks: Abnormal DEF: DEN 10: +10% of Population can serve as Human NS troops
» I.M Dormitories H: Stone Barracks: Abnormal DEF: DEN 10: +10% of Population can serve as Human NS troops
» I.M Dormitories I: Stone Barracks: Abnormal DEF: DEN 10: +10% of Population can serve as Human NS troops
» Twilight Passageway/Shrine: Abnormal DEF: DEN 10: +10% of Population can serve as Spirit NS troops
» Harpuia Base: Base: Abnormal DEF: DEN 10: Influences the area * U8b|U8a
» Kelverian Base: Base: Abnormal DEF: DEN 10: Influences the area * V7a|V7c
» Basura Base: Base: Abnormal DEF: DEN 10: Influences the area * W9a|W9c
» Fefnir Base: Base: Abnormal DEF: DEN 10: Influences the area * V9b|V9d
» Flauclaws Base: Base: Abnormal DEF: DEN 10: Influences the area * U7d|U7c
» Phantom Base: Base: Abnormal DEF: DEN 10: Influences the area * W8d|X8b
» Mantisk Base: Base: Abnormal DEF: DEN 10: Influences the area * U8d|U8c
» Leviathan Base: Base: Abnormal DEF: DEN 10: Influences the area * V7b|V7d
» Eclair Base: Base: Abnormal DEF: DEN 10: Influences the area * V9a|V9c
» Foxtar Base: Base: Abnormal DEF: DEN 10: Influences the area * W8d|X8c
» Magnion Base: Base: Abnormal DEF: DEN 10: Influences the area * W7d|X7c
» Lunaedge Base: Base: Abnormal DEF: DEN 10: Influences the area * W7a|W6c

Building Additions:
»

Land Improvements: x55% Natural Stroll
» Rekku Army: Guardian Army: +5% bonus to Natural Stroll
» River of Inanis: Natural Waters: +5% bonus to Natural Stroll
» Streets of Inanis: Improved Streets: +10% bonus to Natural Stroll
» Garden of Eden: Garden: +5% bonus to Natural Stroll
» The Chapel: Monument: +5% bonus to Natural Stroll
» Hospital: Abnormal DEF: DEN 10: +5% bonus to Natural Stroll
» City Hall: Abnormal DEF: DEN 10: +3% bonus to Natural Stroll
» Hall of Guilds: Abnormal DEF: DEN 10: +2% bonus to Natural Stroll
» School: Abnormal DEF: DEN 10: +5% bonus to Natural Stroll

Claim Threads
» Envoy of the Beginning
» Envoy of the Beginning II
» Envoy of the Beginning III
» Envoy of the Beginning IV
» Envoy of the Beginning V
» Envoy of the Beginning VI
» Envoy of the Beginning VII
» Envoy of the Beginning VIII
» Envoy of the Beginning IX


Place Name: Phoenix Point
Description: A large piece of land that is located East of Inanis Coast. One would think that at some point this would be considered Inanis Coast being linked to the waters itself, but due to the differences in land, It couldn't be considered the same. A little part of it is beaches, but a little further down green grows and eventually there is a rise and land, appearing a a really huge cliff that is covered with so much green. The Horizon from this point every morning when the sun rises display light as if it was from a phoenix, and a reflection of a phoenix could be seen within the waters itself, though it's only for a small period.
Map Location: W7a
Residence: 0
Purpose: Unknown
Extras: ---

Place Name: Inanis City Trail
Description: ---
Map Location: V7c
Residence: 0
Purpose: Unknown
Extras: ---

Place Name: Waterscape Passage
Description: ---
Map Location: V7c
Residence: 0
Purpose: Unknown
Extras: ---

Place Name: WaterscapeView
Description: ---
Map Location: V7c
Residence: 0
Purpose: Unknown
Extras: ---


Last edited by Noah on Sat Dec 24, 2011 5:16 pm; edited 56 times in total
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Noah
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PostSubject: Re: Inanis City    Tue Oct 18, 2011 4:05 pm

The House of Noah:
 
The Twilight Temple:
 
Inanis Home Structures:
 
Other Inanis Structures:
 

October 18: 40BP
(Done before already through threads)
» House of Noah[3400]: » OBC+[1700BP] » Traded 114 Miner Items[1BP] » Completed
» 75x Large Houses[27,225BP]: » OBC+[13,613BP] » Traded 908 Miner Items[1BP] » Completed
» Phoenix University[498BP]: » OBC+[249BP] » Traded 17 Miner Items[1BP] » Completed
» Seraphim University[498BP]: » OBC+[249BP] » Traded 17 Miner Items[1BP] » Completed
» Valesti University[498BP]: » OBC+[249BP] » Traded 17 Miner Items[1BP] » Completed
» Nibelung University[498BP]: » OBC+[249BP] » Traded 17 Miner Items[1BP] » Completed
» Archangel University[498BP]: » OBC+[249BP] » Traded 17 Miner Items[1BP] » Completed
» Terra University[498BP]: » OBC+[249BP] » Traded 17 Miner Items[1BP] » Completed
» I.M Dormitories A(Barracks)[215BP]: » OBC+[107BP] » Traded 6 Miner Items[5BP] » Completed
» Unlimited Blade Works[118]: » OBC+[59BP] » Traded 4 Miner Items[1BP] » Completed
» The Forge[118]: » OBC+[59BP] » Traded 4 Miner Items[1BP] » Completed

(Done without threads ( No OBC+ Discount )
» I.M Dormitories B(Barracks)[215BP]: » Traded 14 Miner Items[1BP] » Completed
» I.M Dormitories C(Barracks)[215BP]: » Traded 14 Miner Items[1BP] » Completed
» I.M Dormitories D(Barracks)[215BP]: » Traded 14 Miner Items[1BP] » Completed
» I.M Dormitories E(Barracks)[215BP]: » Traded 14 Miner Items[1BP] » Completed

1194 Miner Items used [ All buildings are Stone ]
45 Miner Items remaining

» I.M Dormitories F(Barracks)[215BP]: » Traded 14 Miner Items[1BP] » Completed
» I.M Dormitories G(Barracks)[215BP]: » Traded 14 Miner Items[1BP] » Completed
» I.M Dormitories H(Barracks)[215BP]: » Traded 14 Miner Items[1BP] » Completed

42[1236] Miner Items used [ All buildings are Stone ]
3 Miner Items remaining

Tour (Oct 18 2011)
Golden Time II
Gains: 421 Civilians


Last edited by Noah on Tue Nov 22, 2011 4:56 pm; edited 3 times in total
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PostSubject: Re: Inanis City    Wed Oct 19, 2011 1:23 am

Population Summary
Population: 441 / 2125
Workers: 340 (6 Schools)
» Naturalist: 50
» Archeologist: 30
» Miner: 0
» Alchemist: 50
» Merchant: 50
» Supporters: 50
» Builders: 110
Military: 101 (8 Barracks|Humans)
» Human Troops: 101 [51 Archers|25Males|26Females][50 Warriors|40Males|10Females]
» Spirit Troops: 0
» Natural Beast Troops: 0
» Natural Beast Mounts: 0
» Mystic Beast Mounts: 0
» Mystic Beast Troops: 0





Last edited by Noah on Thu Oct 20, 2011 2:31 am; edited 1 time in total
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PostSubject: Re: Inanis City    Wed Oct 19, 2011 1:37 am

October 19:150BP
» Produced 55 Naturalist Items
» Produced 35 Archeologist Items
» Produced 878 Miner Items
» Produced 50 Alchemist Items
» Produced 50 Merchant Items
» Produced 50 Supporters Items

October 19 Construction:150BP
» Rivers of Inanis[200]: » OBC+[100BP] » Completed
» Garden of Eden[250+LS]: » OBC+[125BP+LS] » Incompleted
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PostSubject: Re: Inanis City    Wed Oct 19, 2011 5:53 pm

Tour (Oct 19 2011)
Golden Time III: Vs Catherine
Gains:337 Civilians

Population Summary
Population: 778 / 2125
Workers: 364 (6 Schools)
» Naturalist: 50
» Archeologist: 4
» Miner: 0
» Alchemist: 50
» Merchant: 50
» Supporters: 50
» Builders: 160
Military: 236
» Human Troops: 236 [118 Archers|58Males|60Females][118 Warriors|106Males|12Females] (8 Barracks)
» Spirit Troops: 0
» Natural Beast Troops: 0
» Natural Beast Mounts: 0
» Mystic Beast Mounts: 0
» Mystic Beast Troops: 0



Last edited by Noah on Thu Oct 20, 2011 2:34 am; edited 1 time in total
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PostSubject: Re: Inanis City    Wed Oct 19, 2011 11:36 pm

October 19 Construction: 50BP
» Garden of Eden[250+LS]: » OBC+[125BP+LS] » Incompleted *25 Remaining*
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PostSubject: Re: Inanis City    Thu Oct 20, 2011 10:28 am

October 20 Construction: 200BP
» Garden of Eden[250+660]: » OBC+[125BP+330] » Incompleted *20,000sq.ft* *Paused:125BP Req done but not Landscape*
*175BP left*
» Garden of Eden[300+90]: » OBC+[150BP+90] » Incompleted *2,700sq.ft* *Paused:150BP Req done but not landscape*
» Additions to House of Noah [5392BP]: » OBC+[2,696BP] » Traded 180 Miner Items[1BP] » Completed
*24BP left*
» Plots x30 [1020BP]: » OBC+[510BP] » Traded 34 Naturalist Items[1BP] » Completed
» Shops x30 [8970BP]: » OBC+[4485BP] » Traded 299 Miner Items[1BP] » Completed
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PostSubject: Re: Inanis City    Fri Oct 21, 2011 9:41 am

October 21 Construction: 200BP
» Improved Streets[500BP]: » OBC+[250BP] » Incompleted [200/250]
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PostSubject: Re: Inanis City    Sat Oct 22, 2011 10:59 pm

October 22 Construction: 200BP
» Improved Streets[500BP]: » OBC+[250BP] » Completed [250/250]
» I.M Dormitories I(Barracks)[215BP]: » OBC+[107BP] Completed
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PostSubject: Re: Inanis City    Sun Oct 23, 2011 11:47 pm

October 23 Construction: 200BP
» Base[???BP]: » OBC+[???BP] » Incompleted [200/???]
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PostSubject: Re: Inanis City    Mon Oct 24, 2011 11:58 pm

October 24 Construction: 200BP
» Base[???BP]: » OBC+[???BP] » Incompleted [400/???]
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PostSubject: Re: Inanis City    Tue Oct 25, 2011 7:45 pm

October 25 Construction: 200BP
» Base[???BP]: » OBC+[???BP] » Incompleted [600/???]
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PostSubject: Re: Inanis City    Wed Oct 26, 2011 11:36 pm

October 26 Construction: 200BP
» Base[???BP]: » OBC+[???BP] » Incompleted [800/???]

October 26 Gains:
» 878 Miner Items [1280]
» 966 Naturalist Items [1002]
» 9 Archaeology Items [44]
» 50 Alchemist Items [100]
» 878 Merchant Items [928]
» 50 Supporter Items [100]
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PostSubject: Re: Inanis City    Thu Oct 27, 2011 12:08 pm

October 27 Construction: 200BP
» Garden of Eden[250+660]: » OBC+[125BP+330] » Traded 44 Naturalist Items[1BP] » Completed *20,000sq.ft*
» The Chapel [Monument][300+90]: » OBC+[150BP+90] » Traded 6 Naturalist Items[1BP] » Completed *2,700sq.ft*
» 25x Large Houses[9,075BP]: » OBC+[4,538BP] » Traded 303 Miner Items[1BP] » Completed

(Done without threads ( No OBC+ Discount )
» School[Area25x40|Peri:130][40*flooring(2)*+25*Ceiling*+130*Stone Walls*][195BP]: » Traded 13 Miner Items[1BP] » Completed
» City Hall[Area40x50|Peri:180][80*flooring(2)*+50*Ceiling*+180*Stone Walls*][310BP]: » Traded 21 Miner Items[1BP] » Completed
» Hospital[Area30x50|Peri:160][60*flooring(2)*+38*Ceiling*+160*Stone Walls*][258BP]: » Traded 18 Miner Items[1BP] » Completed
» Hall of guilds[Area40x50|Peri:180][120*flooring(3)*+50*Ceiling*+180*Stone Walls*][350BP]: » Traded 24 Miner Items[1BP] » Completed

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PostSubject: Re: Inanis City    Tue Nov 01, 2011 8:43 pm

Natural Stroll (Nov 1 2011)
Limelight of Terra I
Gains:428 Civilians

Population Summary
Population: 1206 / 2125
Workers: 563 (6 Schools) 634 left
» Naturalist: 50
» Archeologist: 4
» Miner: 50
» Alchemist: 50
» Merchant: 100
» Supporters: 50
» Builders: 260
Military: 358
» Human Troops: 358 [179 Archers|89Males|90Females][179 Warriors|161Males|18Females] (8 Barracks)
» Spirit Troops: 0
» Natural Beast Troops: 0
» Natural Beast Mounts: 0
» Mystic Beast Mounts: 0
» Mystic Beast Troops: 0
Citizens: 285

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PostSubject: Re: Inanis City    Wed Nov 02, 2011 11:38 pm

November 2 Gains:
» 1758 Miner Items [2658]
» 966 Naturalist Items [1918]
» 9 Archaeology Items [53]
» 50 Alchemist Items [150]
» 1758 Merchant Items [2685]
» 50 Supporter Items [150]
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PostSubject: Re: Inanis City    Mon Nov 07, 2011 9:25 pm

November 7 Construction: 150BP
» 150x Large Houses[54,450BP]: » OBC+[27,226BP] » Traded 1816 Miner Items[150BP] » Completed

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PostSubject: Re: Inanis City    Wed Nov 09, 2011 10:34 pm

Tour (Nov 9 2011)
Playground of the Gods
Gains: 994 Civilians

Population Summary
Population: 2200 / 6175
Workers: 1030 (6 Schools)
» Naturalist: 60
» Archeologist: 10
» Miner: 50
» Alchemist: 50
» Merchant: 300
» Supporters: 50
» Builders: 510
Military: 664
» Human Troops: 664 [332 Archers|165Males|167Females][332 Warriors|298Males|34Females] (8 Barracks)
» Spirit Troops: 0
» Natural Beast Troops: 0
» Natural Beast Mounts: 0
» Mystic Beast Mounts: 0
» Mystic Beast Troops: 0

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PostSubject: Re: Inanis City    Wed Nov 09, 2011 10:48 pm

November 9 Gains:
» 1758 Miner Items [2600]
» 1142 Naturalist Items [3060]
» 15 Archaeology Items [68]
» 50 Alchemist Items [200]
» 5273 Merchant Items [7958]
» 50 Supporter Items [200]
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PostSubject: Re: Inanis City    Tue Nov 15, 2011 11:27 pm

November 15 Construction: 7BP
» Neo Arcadia Quarry III[334BP]: » OBC+[167BP] » Traded 12 Miner Items[1BP] » Completed
» Tomb Reaper Quarry III[334BP]: » OBC+[167BP] » Traded 12 Miner Items[1BP] » Completed
» Royal Guard Quarry III[334BP]: » OBC+[167BP] » Traded 12 Miner Items[1BP] » Completed
» Tempest Quarry III[334BP]: » OBC+[167BP] » Traded 12 Miner Items[1BP] » Completed
» Aeon Quarry III[334BP]: » OBC+[167BP] » Traded 12 Miner Items[1BP] » Completed
» Eternity Quarry III[334BP]: » OBC+[167BP] » Traded 12 Miner Items[1BP] » Completed
» Purified Quarry III[334BP]: » OBC+[167BP] » Traded 12 Miner Items[1BP] » Completed


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PostSubject: Re: Inanis City    Wed Nov 16, 2011 12:03 am

November 16 Gains:
» 1,411,670 Miner Items [1,414,182]
» 1142 Naturalist Items [4,202]
» 15 Archaeology Items [83]
» 50 Alchemist Items [250]
» 5273 Merchant Items [13,231]
» 50 Supporter Items [250]
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PostSubject: Re: Inanis City    Mon Nov 21, 2011 2:34 pm

November 21 Construction: 13BP
» Twilight Temple
Type: Buildings | Stone ( Completed )
Requirements: » Twilight Temple[281,700BP]: » OBC+[140,850BP] » Traded 9390 Miner Items[1BP] » Completed
Bonus: +24,300 Civilian Population Limit

» Harpuia Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* U8b|U8a

» Kelverian Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* V7a|V7c

» Basura Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* W9a|W9c

» Fefnir Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* V9b|V9d

» Flauclaws Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* U7d|U7c

» Phantom Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* W8d|X8b

» Mantisk Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* U8d|U8c

» Leviathan Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* V7b|V7d

» Eclair Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* V9a|V9c

» Foxtar Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* W8d|X8c

» Magnion Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* W7d|X7c

» Lunaedge Base
Type: Buildings | Base ( Completed )
Requirements: » Base [3,650BP]: » OBC+[1,825BP] » Traded 122 Miner Items[1BP] » Completed
Bonus: Influences an area within 5 mi radius
* W7a|W6c

20854 Miner Items Used

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Noah
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PostSubject: Re: Inanis City    Wed Nov 23, 2011 11:47 pm

November 23 Gains:
» 1,411,670 Miner Items [2,802,148]
» 1142 Naturalist Items [5,344]
» 15 Archaeology Items [98]
» 50 Alchemist Items [300]
» 5273 Merchant Items [18,504]
» 50 Supporter Items [300]
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Noah
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PostSubject: Re: Inanis City    Thu Dec 01, 2011 10:58 am

November 30 Gains:
» 1,411,670 Miner Items [4,213,818]
» 1142 Naturalist Items [6,486]
» 15 Archaeology Items [113]
» 50 Alchemist Items [350]
» 5273 Merchant Items [23,777]
» 50 Supporter Items [350]
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Noah
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PostSubject: Re: Inanis City    Thu Dec 01, 2011 11:04 am

Tour (Nov 28 2011-Dec 1 2011)
Golden Time V
Gains: 5,655 Civilians

Population Summary
Population: 7,855 / 30,475
Workers: 1030 (6 Schools)
» Naturalist: 60
» Archeologist: 10
» Miner: 50
» Alchemist: 50
» Merchant: 300
» Supporters: 50
» Builders: 510
Military: 664
» Human Troops: 664 [332 Archers|165Males|167Females][332 Warriors|298Males|34Females] (8 Barracks)
» Spirit Troops: 0
» Natural Beast Troops: 0
» Natural Beast Mounts: 0
» Mystic Beast Mounts: 0
» Mystic Beast Troops: 0
Undecided: 6,161

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Noah
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PostSubject: Re: Inanis City    Thu Dec 01, 2011 11:40 am

Natural Stroll (Dec 1 2011)
Bleeding Tears through the Sky
Gains: 4,320 Civilians

Population Summary
Population: 12,175 / 30,475
Workers: 1030 (6 Schools)
» Naturalist: 60
» Archeologist: 10
» Miner: 50
» Alchemist: 50
» Merchant: 300
» Supporters: 50
» Builders: 510
Military: 664
» Human Troops: 664 [332 Archers|165Males|167Females][332 Warriors|298Males|34Females] (8 Barracks)
» Spirit Troops: 0
» Natural Beast Troops: 0
» Natural Beast Mounts: 0
» Mystic Beast Mounts: 0
» Mystic Beast Troops: 0
Undecided: 10,481

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Noah
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PostSubject: Re: Inanis City    Sat Dec 10, 2011 6:52 pm

December 7 Gains:
» 1,411,670 Miner Items [5,625,488]
» 1142 Naturalist Items [7,628]
» 15 Archaeology Items [128]
» 50 Alchemist Items [400]
» 5273 Merchant Items [29,050]
» 50 Supporter Items [400]
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Noah
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PostSubject: Re: Inanis City    Fri Dec 16, 2011 9:33 pm

December 14 Gains:
» 1,411,670 Miner Items [7,037,158]
» 1142 Naturalist Items [8,770]
» 15 Archaeology Items [143]
» 50 Alchemist Items [450]
» 5273 Merchant Items [34,323]
» 50 Supporter Items [450]
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Noah
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PostSubject: Re: Inanis City    Sat Dec 24, 2011 5:15 pm

December 21 Gains:
» 1,411,670 Miner Items [8,448,828]
» 1142 Naturalist Items [9,912]
» 15 Archaeology Items [158]
» 50 Alchemist Items [500]
» 5273 Merchant Items [39,596]
» 50 Supporter Items [500]
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Noah
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PostSubject: Re: Inanis City    Thu Dec 29, 2011 3:01 am

December 28 Gains:
» 1,411,670 Miner Items [9,860,498]
» 1142 Naturalist Items [11,054]
» 15 Archaeology Items [173]
» 50 Alchemist Items [550]
» 5273 Merchant Items [44,869]
» 50 Supporter Items [550]
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